🟡 In-Game Settings
These are all of the settings required for the Mods to function correctly, and they also allow you to dramatically improve the quality and accuracy of your character's movement.
🟡 MOD Activator
This Mod allows you to set the Primary Mod Activator for use with mods that are used with a trigger. Previously this was LT / L2 although now you have the option to use either LT / L2 or RT / R2. The mods include PCI Mod (Hyper Bat V2), Analog Pitching. We recommend RT / R2 is you have issues with mods when there are players on base when batting.
This GamePack has an optional set of toggles allowing you to temporarily pause any active Pitching or Batting Mods. By default both types of mods are able to be run although should you want to temporarily pause batting or pitch mods hold View / Share + A / Cross for batting mode or hold View / Share + / Cross for Pitching mode. You will also be notified on-screen of which mode you are using. This is helpful to use to prevent any potential conflicts when batting or pitching. For instance, using Pin Point Pitching and Hyper Bat together can have pitch accuracy thrown off if Hyper Bat is not disabled when pitching.
🟡 Active Pitcher
Select the active pitcher profile to use. Hold VIEW / TOUCHPAD + RT / R2 to switch to your active pitcher.
Pitcher 1 10
🟡 In-Game Controller Vibration
This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used by several mods to measure timing. The In-Game Controller Vibration option must always be enabled.
This step is critical. If you don't enable In-Game Controller Vibration, several Mods in this GamePack may not function correctly.
- MENU/OPTIONS button on your controller
- RT/R2 to got to ADVANCED
Controller WILL receive rumbles
Controller WILL NOT receive rumbles