Anti-Recoil
π΄ Anti-Recoil
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target.
Info: Recoil Adjustables
Each weapon now has its own base X-Axis and Y-Axis adjustable. Regardless of the profile the weapon is loaded to these base values are automatically loaded when a weapon is selected. Should there be a need to have the same weapon used in multiple profiles with different settings you now are able to set the attachments in use for each Primary and Secondary of profiles 1 to profile 5. When setting up a weapon for the first time it is recommended to adjust the Y-Axis first then the X-Axis. Once done anytime the weapon is picked these values are automatically loaded regardless of the profile to which the weapon has been assigned.
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To make changes to a weapon adjustable either press X / Square while selecting a weapon in the GamePack many or use the Jump Toggle View / Touchpad + LT / L2. You may also press Y / Triangle to go to Attachment Selection for the profile you are setting up. Once you are finished make sure to press B / Circle for changes to save and take effect. changes to recoil adjustment will not take effect until you saved changes to the GamePack.
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Optics Adjustments
Each profile Primary and Secondary weapon can have attachments associated with its selected weapon. These are tuned specifically for non-ALC settings and usually will not require further tweaking. Though if you play on ALC settings or want to further tweak the strength of a certain optic you can now set the X and Y for optic level from 1x to 4x. Any adjustments made here will affect all optics of the same level. For example, if you use a 2x optic on an R99 and on an R301 the adjustments made to the 2x optic will be applied to both weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu.
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This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
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The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much upward movement increase the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movements decrease X while increasing it will make these movements stronger.
The base Anti-Recoil is based on the following settings 7 Sensitivity, Linear Response Curve and Small Look Deadzone. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Option | Description | Adjustable |
Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
Enabled | Anti-Recoil Mod is Enabled | Yes |
Inverted-Y | Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
π΄ Anti Recoil Output Modifier
π΄ Profile 1: Primary Weapon
Select your Primary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Primary Weapon.
Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.
- Regular Fire
- Rapid Fire
- Minigun Portatil Sheila
- Minigun
- Flatline
- Flatline - Single
- G7 Scout Burst
- G7 Scout Semi
- Havoc Rifle
- Havoc Rifle - Turbo Charger
- Hemlok
- Hemlok - Single
- Nemesis
- R-301
- R-301 - Single
- 30-30 Repeater
- Alternator
- CAR SMG Light
- CAR SMG Heavy
- Prowler
- R99
- Volt SMG
- Devolution
- Devolution - Turbo Charger
- L-Star EMG
- Rampage
- Rampage Turbo
- Spitfire
- Bocek Compound Bow
- Charge Rifle
- Kraber
- Longbow
- Triple Take
- Sentinel
- EVA-8 AUTO
- Mastiff
- Mozambique
- Peacekeeper
- P2020
- RE-45 Auto
- Wingman
π΄ Profile 1: Secondary Weapon
Select your Secondary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Secondary Weapon.
Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.
- Regular Fire
- Rapid Fire
- Minigun Portatil Sheila
- Minigun
- Flatline
- Flatline - Single
- G7 Scout Burst
- G7 Scout Semi
- Havoc Rifle
- Havoc Rifle - Turbo Charger
- Hemlok
- Hemlok - Single
- Nemesis
- R-301
- R-301 - Single
- 30-30 Repeater
- Alternator
- CAR SMG Light
- CAR SMG Heavy
- Prowler
- R99
- Volt SMG
- Devolution
- Devolution - Turbo Charger
- L-Star EMG
- Rampage
- Rampage Turbo
- Spitfire
- Bocek Compound Bow
- Charge Rifle
- Kraber
- Longbow
- Triple Take
- Sentinel
- EVA-8 AUTO
- Mastiff
- Mozambique
- Peacekeeper
- P2020
- RE-45 Auto
- Wingman
π΄ Profile 2: Primary Weapon
Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
π΄ Profile 2: Secondary Weapon
π΄ Profile 3: Primary Weapon
π΄ Profile 3: Secondary Weapon
π΄ Profile 4: Primary Weapon
π΄ Profile 4: Primary Weapon
π΄ Profile 4: Secondary Weapon
π΄ Profile 5: Primary Weapon
π΄ Profile 5: Secondary Weapon
π΄ Active Profile
π΄ Weapon Profile Switch Method
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