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πŸ“˜Cronus Zen Guide
πŸ“—GamePacks (32bit)
πŸ“—GPC Script Guide
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πŸ“˜Cronus Zen Guide
πŸ“—GamePacks (32bit)
πŸ“—GPC Script Guide
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πŸ‘ΎGETTING STARTED
7 Ways to Die [32bit]
Apex Legends [32bit]
Ark: Survival Evolved [32bit]
Atomic Heart [32bit]
Battlefield 2042 [32bit]
CoD [32bit]
C.R.S.E.D F.O.A.D. [32bit]
Century: Age of Ashes [32bit]
Crossout [32bit]
DayZ [32bit]
Deathloop [32bit]
Destiny 2 [32bit]
Dragon Ball FighterZ [32bit]
Dying Light 2 [32bit]
Enlisted [32bit]
FIFA 23: Right Stick Skills [32bit]
For Honor [32bit]
FPS Master [32bit]
Gears 5 [32bit]
God of War RagnarΓΆk [32bit]
Gotham Knights [32bit]
Gundam Evolution [32bit]
H1Z1 Battle Royale [32bit]
Hell Let Loose [32bit]
High on Life [32bit]
Hogwarts Legacy [32bit]
Hunt Showdown [32bit]
Halo: Infinite [32bit]
Killer Instinct [32bit]
King Of Fighters XV [16bit]
Madden 23 [32bit]
Metal Gear Survive [32bit]
Metal Hellsinger [32bit]
MLB the Show 22 [32bit]
Monster Hunter World [32bit]
Naraka: Bladepoint [32bit]
NHL 23 [32bit]
NBA 2K23: Perfect Shot
Outriders: Worldslayer [32bit]
Overlord: Fellowship of Evil [32bit]
Overwatch [32bit]
Overwatch 2 [32bit]
Past Cure [32bit]
Plants vs Zombies Master [32bit]
PGA Tour 2K23 [32bit]
Prey [32bit]
PUBG - Season 21 [32bit]
Rainbow Six Siege [32bit]
Red Dead Redemption 2 [32bit]
Roboquest [32bit]
Rumbleverse [32bit]
Rogue Company [32bit]
Rust Console Edition [32bit]
Scorn [32bit]
SD Gundam Alliance [32bit]
Shadow Warrior 3 [32bit]
Sifu [32bit]
Splatoon 3 [32bit]
The Elder Scrolls Online [32bit]
Total Recoil [32bit]
Turbo Max [32bit]
Two Week Royale [32bit]
Vigor [32bit]
Wo Long [32bit]
WWE 2K23 [32bit]
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Anti-Recoil

πŸ”΄ Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target.

Info: Recoil Adjustables

Each weapon now has its own base X-Axis and Y-Axis adjustable. Regardless of the profile the weapon is loaded to these base values are automatically loaded when a weapon is selected. Should there be a need to have the same weapon used in multiple profiles with different settings you now are able to set the attachments in use for each Primary and Secondary of profiles 1 to profile 5. When setting up a weapon for the first time it is recommended to adjust the Y-Axis first then the X-Axis. Once done anytime the weapon is picked these values are automatically loaded regardless of the profile to which the weapon has been assigned.

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To make changes to a weapon adjustable either press X / Square while selecting a weapon in the GamePack many or use the Jump Toggle View / Touchpad + LT / L2. You may also press Y / Triangle to go to Attachment Selection for the profile you are setting up. Once you are finished make sure to press B / Circle for changes to save and take effect. changes to recoil adjustment will not take effect until you saved changes to the GamePack.

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Optics Adjustments

Each profile Primary and Secondary weapon can have attachments associated with its selected weapon. These are tuned specifically for non-ALC settings and usually will not require further tweaking. Though if you play on ALC settings or want to further tweak the strength of a certain optic you can now set the X and Y for optic level from 1x to 4x. Any adjustments made here will affect all optics of the same level. For example, if you use a 2x optic on an R99 and on an R301 the adjustments made to the 2x optic will be applied to both weapons.

Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu.

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This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.

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The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much upward movement increase the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movements decrease X while increasing it will make these movements stronger.

The base Anti-Recoil is based on the following settings 7 Sensitivity, Linear Response Curve and Small Look Deadzone. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.

If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.

Option

Description

Adjustable

Disabled

Anti-Recoil Mod & Quick Toggle is Disabled

No

Enabled

Anti-Recoil Mod is Enabled

Yes

Inverted-Y

Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)

Yes

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN

πŸ”΄ Anti Recoil Output Modifier

πŸ”΄ Profile 1: Primary Weapon

Select your Primary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Primary Weapon.

Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.

  • Regular Fire
  • Rapid Fire
  • Minigun Portatil Sheila
  • Minigun
  • Flatline
  • Flatline - Single
  • G7 Scout Burst
  • G7 Scout Semi
  • Havoc Rifle
  • Havoc Rifle - Turbo Charger
  • Hemlok
  • Hemlok - Single
  • Nemesis
  • R-301
  • R-301 - Single
  • 30-30 Repeater
  • Alternator
  • CAR SMG Light
  • CAR SMG Heavy
  • Prowler
  • R99
  • Volt SMG
  • Devolution
  • Devolution - Turbo Charger
  • L-Star EMG
  • Rampage
  • Rampage Turbo
  • Spitfire
  • Bocek Compound Bow
  • Charge Rifle
  • Kraber
  • Longbow
  • Triple Take
  • Sentinel
  • EVA-8 AUTO
  • Mastiff
  • Mozambique
  • Peacekeeper
  • P2020
  • RE-45 Auto
  • Wingman

πŸ”΄ Profile 1: Secondary Weapon

Select your Secondary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Secondary Weapon.

Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.

  • Regular Fire
  • Rapid Fire
  • Minigun Portatil Sheila
  • Minigun
  • Flatline
  • Flatline - Single
  • G7 Scout Burst
  • G7 Scout Semi
  • Havoc Rifle
  • Havoc Rifle - Turbo Charger
  • Hemlok
  • Hemlok - Single
  • Nemesis
  • R-301
  • R-301 - Single
  • 30-30 Repeater
  • Alternator
  • CAR SMG Light
  • CAR SMG Heavy
  • Prowler
  • R99
  • Volt SMG
  • Devolution
  • Devolution - Turbo Charger
  • L-Star EMG
  • Rampage
  • Rampage Turbo
  • Spitfire
  • Bocek Compound Bow
  • Charge Rifle
  • Kraber
  • Longbow
  • Triple Take
  • Sentinel
  • EVA-8 AUTO
  • Mastiff
  • Mozambique
  • Peacekeeper
  • P2020
  • RE-45 Auto
  • Wingman

πŸ”΄ Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 2: Primary Weapon

This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Primary Weapon (see above for full list).

πŸ”΄ Profile 2: Secondary Weapon

πŸ”΄ Profile 3: Primary Weapon

πŸ”΄ Profile 3: Secondary Weapon

πŸ”΄ Profile 4: Primary Weapon

πŸ”΄ Profile 4: Primary Weapon

πŸ”΄ Profile 4: Secondary Weapon

πŸ”΄ Profile 5: Primary Weapon

πŸ”΄ Profile 5: Secondary Weapon

πŸ”΄ Active Profile

πŸ”΄ Weapon Profile Switch Method

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TABLE OF CONTENTS
πŸ”΄ Anti-Recoil
Info: Recoil Adjustables
Optics Adjustments
πŸ”΄ Anti Recoil Output Modifier
πŸ”΄ Profile 1: Primary Weapon
πŸ”΄ Profile 1: Secondary Weapon
πŸ”΄ Profile 2: Primary Weapon
πŸ”΄ Profile 2: Secondary Weapon
πŸ”΄ Profile 3: Primary Weapon
πŸ”΄ Profile 3: Secondary Weapon
πŸ”΄ Profile 4: Primary Weapon
πŸ”΄ Profile 4: Primary Weapon
πŸ”΄ Profile 4: Secondary Weapon
πŸ”΄ Profile 5: Primary Weapon
πŸ”΄ Profile 5: Secondary Weapon
πŸ”΄ Active Profile
πŸ”΄ Weapon Profile Switch Method