Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target.
How to setup & tune Anti-Recoil manually
- Enable "Anti-Recoil".
- Choose your "Profile" with your "Weapon"
- Press B / Circle to exit and save your selection from the main GamePack menu.
For example, I am going to use the "M600 Spitfire". I will load the "M600 Spitfire" as my active weapon.
- I am going to stand in front of a wall.
In Apex Legends when shooting at anything that triggers Aim Assist such as target dummies or enemies extra recoil is needed to compensate for this in-game mechanic.
Now you have a perfect Wall-Pattern, when setting recoil for an enemy we recommend adding 10 on top of your "Y Value". For example, if you had a "Y Value" of "0" your new value would be 10 to start. The X-Axis follows the same process except we recommend adding 15 to the X-Axis as a starting point for tuning when shooting any enemy or dummy targets.
Anti Recoil how it works and what to expect:
As previously mention normally when firing a weapon each gun will produce a certain pattern. Anti Recoil works by moving the stick used to aim in the opposite direction of this pattern to reduce and attempt to eliminate the effect of recoil. The recoil for each weapon is tuned for guns with no attachments with the exception being extended magazines. Using or not using an extended magazine will not affect your recoil. Other attachments though will require at least some tweaks using the Anti Recoil adjustables. The further away you are from a target the more fine-tuning that may be required. Keep in mind that there is in-game weapon sway which is an in-game mechanic for Anti Recoil does not account for. As such you may notice a slightly different pattern between each group of shots made.
In the latest version of the Apex Legends GamePack, the adjustables work in a way that scales the X and Y axis for their respective adjustables. Adjusting the Y-axis to be larger will move your shots down while reducing it will raise it (the opposite is true if using inverted options). Now when it comes to the X-axis reducing or raising this value does not mean that the X-axis will move left or right as it would with a traditional Anti Recoil adjustable. This goes back to how the new recoil system works which is by scaling the pattern and not a push which many have been accustomed to using previous GamePacks and scripts posted by users. Switching to a push style adjustable while more familiar ultimately would produce an inferior effect at longer ranges. While this is a new change the end result with a little tweaking will produce a far better end result.
Next, we will go a little deeper into how Anti Recoil works so you can have a better understanding of it and what to expect when using it. Normally when firing a weapon Anti Recoil moves the stick your aim within the opposite direction to compensate for the effects of recoil. Then when you are physically moving that analog stick you will get a stacked effect. Ok, so what does that mean? Well, an analog stick can have a value or anything of -100 to 100. Negative values are left for the X-Axis and Up for the Y-Axis. Then positive values are right and down movements.
Here when not touching the analog stick for aiming your Y-Axis can output anything for about +5 to about +50 without any adjustments to Y. Now when looking at the X-Axis with the same conditions these values can be anything from about -20 (left movement) to about +30 (right movement). If you are happy with the effect recoil is giving you when not moving the analog stick at all but then all of a sudden when moving the analog stick you notice an unwanted movement when actually using the analog stick. This is the stacked effect we referred to earlier. Say you are moving the analog stick right and it is +15 which is a low value and typical for micro-adjustments and Anti Recoil is outputting a value of +10. Your Zen is now outputting around +25 since it is combining both movements. This would be reduced if Anti Recoil is giving a negative value which does happen as a weapon can change direction up to 20 times in any direction.
This may give some players, not all some difficulty making finer micro-adjustments. To counter this stacking effect we have added a total of 4 new options Micro Low, Micro High along with inverted options for both. What these Anti Recoil options do is reduce the strength of Anti Recoil when moving your analog stick past its deadzone. None would be +/- 4. While naturally, you would think it be 0 a value of 4 was input to account for any stick noise you may have. Then there is the commonly used small that has a value of +/- 10. Last, there is Large which has a value of +/- 20.
Micro Low when used reduces the output strength of Anti Recoil by 50% only when the analog stick is past your deadzone. This is usually a good point for most players who want to have control of finer movements. Then there is Micro High which reduces the effect of Anti Recoil under the same conditions by 75% further reducing the strength of Anti Recoil that leads to minimal stacking.
What can happen depending on what direction you are moving your analog stick in a combination of the point where the Anti Recoil MOD is in the Anti Recoil pattern is a kick-up or a minimal stacking effect. Movement going up is due to not enough Y movement applied due to Micro Recoil reducing its strength and left and right movement from strong pulls in the recoil pattern. While it would be great to eliminate this as a whole you simply can not have it both ways due to the nature of how an Anti Recoil MOD works. Remember Zen does not modify game code or memory and will help and assist you. Though it is not going to give you a PC style no recoil effect when moving the right stick.
To go straight to the Anti-Recoil Adjustments Hold VIEW/TOUCHPAD & Press LT/L1. Alternatively if selecting a weapon in the GamePack menu you can simply press X / Square and you will be taken to Anti Recoil adjustments for the selected weapon.
Info: Recoil Adjustables
Each weapon now has its own base X-Axis and Y-Axis adjustable. Regardless of the profile the weapon is loaded to these base values are automatically loaded when a weapon is selected. Should there be a need to have the same weapon used in multiple profiles with different settings you now are able to set the attachments in use for each Primary and Secondary of profiles 1 to profile 5. When setting up a weapon for the first time it is recommended to adjust the Y-Axis first then the X-Axis. Once done anytime the weapon is picked these values are automatically loaded regardless of the profile to which the weapon has been assigned.
To make changes to a weapon adjustable either press X / Square while selecting a weapon in the GamePack many or use the Jump Toggle View / Touchpad + LT / L2. You may also press Y / Triangle to go to Attachment Selection for the profile you are setting up. Once you are finished make sure to press B / Circle for changes to save and take effect. changes to recoil adjustment will not take effect until you saved changes to the GamePack.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -120 to 120, and Horizontal Strength from -120 to 120 in real-time by using the Zen OLED GamePack Adjustable Menu.
This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much upward movement increase the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movements decrease X while increasing it will make these movements stronger.
In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Anti-Recoil Mod & Quick Toggle is Disabled
Anti-Recoil Mod is Enabled
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Anti-Recoil (Micro Low) Mod is Enabled by reducing a small amount of stacking when moving the analog stick used to aim.
Micro Low Inverted-Y
Anti-Recoil (Micro Low Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Anti-Recoil (Micro High) Mod is Enabled by reducing a large amount of stacking when moving the analog stick used to aim.
Micro High Inverted-Y
Anti-Recoil (Micro High Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Anti-Recoil (Custom) Mod is Enabled by reducing a custom amount of stacking when moving the analog stick used to aim.
Anti-Recoil (Custom Inverted-Y) Mod is Enabled (Enable In-Game Also)
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
🔴 Profile 1: Primary Weapon
🔴 Profile 1: Secondary Weapon
🔴 Profile 2: Primary Weapon
🔴 Profile 2: Secondary Weapon
🔴 Profile 3: Primary Weapon
🔴 Profile 3: Secondary Weapon
🔴 Profile 4: Primary Weapon
🔴 Profile 4: Primary Weapon
🔴 Profile 4: Secondary Weapon
🔴 Profile 5: Primary Weapon
🔴 Profile 5: Secondary Weapon
🔴 Active Profile
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding View / Touchpad + Y / Triangle.
Sets Active Profile to Profile 1
Sets Active Profile to Profile 2
Sets Active Profile to Profile 3
Sets Active Profile to Profile 4
Sets Active Profile to Profile 5
🔴 Weapon Profile Switch Method
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing Y/Triangle will load you Primary).
Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE
Green LED Indicates that the Primary Weapon Profile is Active.
Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that the Secondary Weapon Profile is Active.
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
This functions the same as Manual with the exception of when double tapping your In-Game Grenade button this will stow grenades as to not interfere with profile switching.
This functions the same as Automatic with the exception of when double tapping your In-Game Grenade button this will stow grenades as to not interfere with profile switching.
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE