Aim Assist
π΅ Aim Assist
Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Assist will snap towards the target or reduce aiming speed if you're close to it keeping you on target.
This new "Aim Assist" is from the GPC Godfather himself "Batts". This MOD was reworked from the ground to provide the best possible tracking and stickiness when using a ZEN. The all-new algorithm will keep its full potential even when used with Anti-Recoil MOD. Allowing you to effortlessly track a moving opponent whenever they are moving slow, fast, or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to keep up with targets. Aim Assist Adjustable Values.
Info: Aim Assist Adjustables
Aim Assist: ADS Strength (1 - 50): Set the strength of Aim Assist while aiming down sights and not firing. This controls the intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close-range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right stick rotates in a circular pattern. Higher values will rotate faster. This is in general good for close-range and non sniper weapons. A lower value rotates slower generally which is better for far-range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
What is the best way to set Aim Assist? A good starting point is to make ADS Strength +1 or +2 more than your deadzone. The step values control how fast the aim assist moves. Slower is generally better for long-range and faster for short-range. In general, regardless of ADS Strength, we recommend a value of 30 for ADS Step.
Info: Aim Assist Adjustable Values
Aim Assist: ADS Strength (1 - 40): Set the strength of Aim Assist while aiming down sights and not firing. This controls the intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close-range and non-sniper weapons. A lower value shakes less generally which is better for far-range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is set too high and you do not like the screen shake then slightly lower the value of this variable.
Aim Assist: ADS Step (1 - 50): Set the speed of Aim Assist while aiming down sights and not firing. This controls how fast the right stick rotates in a circular pattern. Higher values will rotate faster. This is in general good for close-range and non-sniper weapons. A lower value rotates slower generally which is better for far-range and scoped weapons. It is recommended to use a balance which is how the default value has been set.
Tracking Size: Set the additional radius size when using Taylor Tracking. This is the boost to Aim Assist strength. We recommend a value of Tracking Size of 2.
Tracking Speed (1 - 50): Set the additional speed value to use with Taylor Tracking. A higher value will reduce "Screen Shake" which can help with sniping or aiming at longer distances (75 meters or more). We recommend a Tracking Speed of 3.
Option | Description | Adjustable |
Disabled | Aim Assist & Quick Toggle is Disabled | No |
Standard | Standard Circular Aim Assist is Enabled | Yes |
Fusion | Fusion Aim Assist is Enabled | Yes |
Aim Assist Quick Toggle: HOLD LT/L2 & HOLD D-PAD LEFT
π΅ Aim Assist Run Type
Set when Aim Assist is allowed to run in one of three ways. Either when your Primary Weapon or Secondary Weapon is active, only when your Primary Weapon is active, or only when your Secondary Weapon is.
Option | Description |
Always | Aim Assist can be used with a Primary or Secondary Weapon |
Primary | Aim Assist can only be used with a Primary Weapon |
Secondary | Aim Assist can run only with a Secondary Weapon |
π΅ Taylor Assist: Shapes
Set how Aim Assist rotates when using Aim Assist.
Option | Description |
Circle | Circular pattern is made and the preferred "All Case" use pattern. |
Atomic | Provides great close to mid-range tracking |
Rose | Great medium-range tracking |
Oscilirate | Alternate between stronger X Axis and Y Axis strength |
Jupiter | Provides stronger X Axis tracking |
Tartan | Preferred tracking at medium to far-range encounters |
Vertical Flare | Provides stronger Y Axis tracking |
KITT | Alternate between close to far range tracking optimization |
Helix | Perfect for tracking diagonal movements |
Wide Oval | Best for tracking strafing enemies |
Tall Oval | Excels at tracking jumping enemies |
Infinite | Figure eight pattern is made and can reduce "Weapon Sway" |
Blank | No Aim Assist pattern is selected |
π΅ Taylor Tracking
When enabled and the ADS Button is not fully held apply a boost to Aim Assist for long range fights. Holding the ADS Button fully down will use medium to close range optimizations.
Option | Description | Adjustable |
Tracking Size | Provides a boost to Aim Assist Strength (Recommended value of 2) | Yes |
Tracking Speed | Provides a boost to how fast Aim Assist Rotates (Recommended value of 3) | ο»Ώ |
π΅ ShapeShift
ShapeShift is a mod that allows players to use up to three different Aim Assist shapes while playing the game. The mod works by setting two thresholds for the right stick position. When the right stick is below the first threshold, the first shape will be active. When the right stick is between the first and second threshold, the second shape will be active. Finally when the right stick is above the second threshold, the third shape will be active. This mod is especially useful for players using a mouse and keyboard, as it allows them to take advantage of different shapes without constantly going in and out of the menu to change them. Additionally, it recommended setting Threshold One to a value of 5 and using a Circle pattern, and set Threshold Two to a value of 75 with Shape Two and Shape Three to Blank. This will allow the aim assist to run when the mouse is not moving, and pause it when it is in motion, avoiding the jitter or floaty movement that can occur when using an aim assist mod.