Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Info: Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using. However, attachments can change the mechanics of the weapon, so we also provide the ability to fine-tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons. Micro Low option will reduce the effect slightly while shooting and moving the analog sticks.
Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS RB/R1 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU FOR PER WEAPON ANTI RECOIL ADJUSTMENTS
HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU FOR ACTIVE PROFILE ANTI RECOIL ADJUSTMENTS
Pro Tip: A higher value means a stronger recoil compensation, and a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
If Regular Fire, Rapid Fire or Burst Fire weapon profiles are select these will only apply a static Anti Recoil value when these profiles are in use. To set an Anti Recoil value when using any of these 3 weapon profiles use the Jump Toggle VIEW / TOUCHPAD + RB / R1. When you the GamePack will take you to Anti Recoil adjustments for your active profile. For example, if you have the Regular Fire profile and want to set an Anti Recoil value to use after using the jump toggle for Anti Recoil you would see Regular Fire X and Regular Fire Y.
In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Anti-Recoil Mod & Quick Toggle is Disabled
Anti-Recoil Mod is Enabled
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Apply Anti-Recoil while using Aim Assist at the same time.
Apply inverted Anti-Recoil while using Aim Assist at the same time.
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
🔴 Profile 1: Primary Weapon
Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using. Fire Mods, Quickscope, and Sniper Breath will still need to be enabled in the GamePack menu.
Info: There are a few things worth noting: Call of Duty gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- Ammunition Mags
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Warning: Should go ever want to quickly edit Anti Recoil for an active profile Hold View / Touchpad + LT / L2. This will go straight to Anti Recoil adjustment for your active profile. Should go ever want to quickly edit Anti Recoil for your active weapon Hold View / Touchpad + RB / R1. This will go straight to Anti Recoil adjustment from your active weapon. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real-time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Touchpad + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, Fire Mods, and Sniper Breath Mods.
- Regular Fire (Generic)
- Rapid Fire (Generic)
- Burst Fire (Generic)
- Kastov 545 (Assualt Rifle)
- Kastov 762 (Assualt Rifle)
- Kastov-74U (Assualt Rifle)
- Lachmann-556 (Assualt Rifle)
- M13B (Assualt Rifle)
- M16 (Assualt Rifle)
- M4 (Assualt Rifle)
- STB 556 (Assualt Rifle)
- TAQ-56 (Assualt Rifle)
- FTAC Recon (Battle Rifle)
- Lachmann-762 (Battle Rifle)
- SO-14 (Battle Rifle)
- TAQ-V (Battle Rifle)
- BAS-P (Sub Machine Gun)
- Fennec 45 (Sub Machine Gun)
- FSS Hurricane (Sub Machine Gun)
- Lachmann Sub (Sub Machine Gun)
- Minibak (Sub Machine Gun)
- MX9 (Sub Machine Gun)
- PDSW 528 (Sub Machine Gun)
- Vaznev-9K (Sub Machine Gun)
- VEL 46 (Sub Machine Gun)
- Bryson 800 (Shotgun)
- Bryson 890 (Shotgun)
- Expedite 12 (Shotgun)
- Lockwood 300 (Shotgun)
- 556 Icarus (Light Machine Gun)
- HCR 56 (Light Machine Gun)
- RAAL MG (Light Machine Gun)
- RAPP H (Light Machine Gun)
- RPK (Light Machine Gun)
- Sakin MG38 (Light Machine Gun)
- EBR-14 (Marksman Rifle)
- LM-S (Marksman Rifle)
- Lockwood MK2 (Marksman Rifle)
- SA-B 50 (Marksman Rifle)
- SP-R 208 (Marksman Rifle)
- TAQ-M (Marksman Rifle)
- Tempus Torrent (Marksman Rifle)
- LA-B 330 (Sniper Rifle)
- MCPR-300 (Sniper Rifle)
- Signal 50 (Sniper Rifle)
- SP-X 80 (Sniper Rifle)
- Victus XMR (Sniper Rifle)
- .50 GS (Handgun)
- Basilisk (Handgun)
- P890 (Handgun)
- X12 (Handgun)
- X13 Auto (Handgun)
- JOKR (Launcher)
- Pila (Launcher)
- RPG-7 (Launcher)
- Strela-P (Launcher)
- Combat Knife (Melee)
- Riot Shield (Melee)
🔴 Profile 1: Secondary Weapon
Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using.
Profile 1: Secondary Weapon
This is the Profile 1 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 1: Secondary Weapon: Adjust Anti-Recoil Vertical (-120 - 120)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 1: Secondary Weapon: Adjust Anti-Recoil Horizontal (-120 - 120)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 2: Primary Weapon
🔴 Profile 2: Secondary Weapon
🔴 Profile 3: Primary Weapon
🔴 Profile 3: Secondary Weapon
🔴 Profile 4: Primary Weapon
🔴 Profile 4: Secondary Weapon
🔴 Profile 5: Primary Weapon
🔴 Profile 5: Secondary Weapon
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Touchpad + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed. Hold View / Touchpad + Y / Triangle to use your Primary Weapon Profile. Hold View / Touchpad + B / Circle to use your Secondary Weapon Profile.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync your weapon profiles by using the Manual Profile switching toggles.
Sets Active Profile to Profile 1
Sets Active Profile to Profile 2
Sets Active Profile to Profile 3
Sets Active Profile to Profile 4
Sets Active Profile to Profile 5
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing Y/Triangle will load you Primary).
Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE
Green LED Indicates that Primary Weapon Profile is Active.
Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that Secondary Weapon Profile is Active.
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE