Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot. To properly set Anti Recoil using this GamePack you will first need to select the weapon you are using with this GamePack by holding VIEW/TOUCHPAD + RT/R2. Once done the weapon name will display on the OLED of your device. From here holding VIEW/TOUCHPAD + RB/R1. This will allow you to set a per weapon adjustable. Once set these values will automatically be loaded regardless of the profile in use. Should you wish to further tweak recoil for a specific profile hold VIEW/TOUCHPAD + LT/L2. This brings up recoil adjustment for your active profile which is useful for attachments that may change recoil from when you adjusted per weapon recoil.
Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
In-game Deadzone, and Sensitivity must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Anti-Recoil Mod & Quick Toggle is Disabled
Anti-Recoil Mod is Enabled
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
🔴 Profile 1: Primary Weapon
Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and Steady Aim settings to match the Primary and Secondary weapon you are using.
There are ten weapon categories available in this GamePack and each is fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an SCAR-L - the GamePack will auto-disable the mod while using that weapon to make sure there are no conflicts.
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
Regular Fire Rapid Fire Burst Fire Generic Fire ACE32 (AR) AKM (AR) AUG (AR) Beryl M762 (AR) G36C (AR) Groza (AR) K2 (AR) M16A4 (AR) M416 (AR) Mk47 Mutant (AR) QBZ (AR) SCAR-L (AR) AWM (Sniper) Kar98k (Sniper) Lynx AMR (Sniper) M24 (Sniper) Mosin Nagant (Sniper) Win94 (Sniper) Mini14 (DMR) Mk12 (DMR) Mk14 (DMR) QBU (DMR) SLR (DMR) SKS (DMR) VSS (DMR) DBS (Shotgun) O12 (Shotgun) S12K (Shotgun) S1897 (Shotgun) S686 (Shotgun) Micro UZI (SMG) MP5K (SMG) MP9 (SMG) P90 (SMG) PP-19 Bizon (SMG) Tommy Gun (SMG) UMP45 (SMG) Vector (SMG) Deagle (Handgun) P18C (Handgun) P1911 (Handgun) P92 (Handgun) R1895 (Handgun) R45 (Handgun) Sawed-Off (Handgun) Skorpion (Handgun)
🔴 Profile 1: Secondary Weapon
🔴 Profile 2: Primary Weapon
🔴 Profile 2: Secondary Weapon
🔴 Profile 3: Primary Weapon
🔴 Profile 3: Secondary Weapon
🔴 Profile 4: Primary Weapon
🔴 Profile 4: Secondary Weapon
🔴 Profile 5: Primary Weapon
🔴 Profile 5: Secondary Weapon
Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, QuickScope, and Sniper Breath settings to match the Primary and Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding the Weapon Switch Button for 2 seconds.
Sets Active Profile to Profile 1
Sets Active Profile to Profile 2
Sets Active Profile to Profile 3
Sets Active Profile to Profile 4
Sets Active Profile to Profile 5
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing X/Square will load you Primary).
Primary Weapon Switch: VIEW/TOUCHPAD + X/SQUARE
Green LED Indicates that Primary Weapon Profile is Active.
Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that the Secondary Weapon Profile is Active.
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Primary Manual Switch Toggle: VIEW/TOUCHPAD + X/SQUARE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE