Anti-Recoil
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Info: Anti-Recoil values are different for each weapon, and the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the Primary or Secondary Weapon you are using. However, attachments can change the mechanics of the weapon, so we also provide the ability to fine-tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons. Micro Low option will reduce the effect slightly while shooting and moving the analog sticks. Micro High will further increase this reduction effect. Both variations of Micro Anti Recoil may make micro-adjustments easier at longer ranges.
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Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENU
Pro Tip: A higher value means a stronger recoil compensation, and a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC. The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much up or down movement decrease the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movement decrease X while increasing it will make these movements stronger.
In-game Deadzone, Sensitivity, and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Option | Description | Adjustable |
Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
Enabled | Anti-Recoil Mod is Enabled | Yes |
Inverted-Y | Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Micro Low | Anti-Recoil (Micro Low) Mod is Enabled | Yes |
Micro Low Inverted | Anti-Recoil (Micro Low Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Micro High | Anti-Recoil (Micro High) Mod is Enabled | Yes |
Micro High Inverted | Anti-Recoil (Micro High Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Micro Custom | Anti-Recoil (Micro Custom) Mod is Enabled | Yes |
Micro Custom Inverted | Anti-Recoil (Micro Custom Inverted) Mod is Enabled (Enable In-Game Also) | Yes |
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
π΄ Profile 1: Operator Selection
Select the Profile 1: Operator you are using In-Game.
Important: Each Operator has a select range of weapons. You must select the Primary and Secondary Weapon accordingly to the Operator selected.
- Recruit
- Sledge
- Thatcher
- Ash
- Thermite
- Twitch
- Montagne
- Glaz
- Fuze
- Blitz
- IQ
- Smoke
- Mute
- Castle
- Pulse
- Doc
- Rook
- Kapkan
- Tachannka
- Jager
- Bandit
- Buck
- Blackbeard
- Capitao
- Hibana
- Frost
- Valkyrie
- Caveira
- Echo
- Jackel
- Ying
- Zofia
- Dokkaeibi
- Mira
- Lesion
- Ela
- Vigil
- Lion
- Finka
- Maverick
- Nomad
- Maestro
- Alibi
- Clash
- Kaid
- Gridlock
- Nokk
- Amaru
- Kali
- Mozzie
- Warden
- Goyo
- Wamai
- Iana
- Ace
- Zero
- Oryx
- Melusi
- Aruni
- Flores
- Osa
- Thunderbird
- Thorn
π΄ Profile 1: Primary Weapon
Select the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
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Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 1: Secondary Weapon
Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Secondary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P99 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 2: Operator Selection
Select the Profile 2: Operator you are using In-Game.
Important: Each Operator has a select range of weapons. You must select the Primary and Secondary Weapon accordingly to the Operator selected.
- Recruit
- Sledge
- Thatcher
- Ash
- Thermite
- Twitch
- Montagne
- Glaz
- Fuze
- Blitz
- IQ
- Smoke
- Mute
- Castle
- Pulse
- Doc
- Rook
- Kapkan
- Tachannka
- Jager
- Bandit
- Buck
- Blackbeard
- Capitao
- Hibana
- Frost
- Valkyrie
- Caveira
- Echo
- Jackel
- Ying
- Zofia
- Dokkaeibi
- Mira
- Lesion
- Ela
- Vigil
- Lion
- Finka
- Maverick
- Nomad
- Maestro
- Alibi
- Clash
- Kaid
- Gridlock
- Nokk
- Amaru
- Kali
- Mozzie
- Warden
- Goyo
- Wamai
- Iana
- Ace
- Zero
- Oryx
- Melusi
- Aruni
- Flores
- Osa
- Thunderbird
- Thorn
π΄ Profile 2: Primary Weapon
Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 2: Secondary Weapon
Select the Profile 1: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 3: Operator Selection
Select the Profile 3: Operator you are using In-Game.
Important: Each Operator has a select range of weapons. You must select the Primary and Secondary Weapon accordingly to the Operator selected.
- Recruit
- Sledge
- Thatcher
- Ash
- Thermite
- Twitch
- Montagne
- Glaz
- Fuze
- Blitz
- IQ
- Smoke
- Mute
- Castle
- Pulse
- Doc
- Rook
- Kapkan
- Tachannka
- Jager
- Bandit
- Buck
- Blackbeard
- Capitao
- Hibana
- Frost
- Valkyrie
- Caveira
- Echo
- Jackel
- Ying
- Zofia
- Dokkaeibi
- Mira
- Lesion
- Ela
- Vigil
- Lion
- Finka
- Maverick
- Nomad
- Maestro
- Alibi
- Clash
- Kaid
- Gridlock
- Nokk
- Amaru
- Kali
- Mozzie
- Warden
- Goyo
- Wamai
- Iana
- Ace
- Zero
- Oryx
- Melusi
- Aruni
- Flores
- Osa
- Thunderbird
- Thorn
π΄ Profile 3: Primary Weapon
Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 3: Secondary Weapon
Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)
- PRB92 (Aruni)
- AR33 (Flores)
- SR-25 (Flores)
- GSH-18 (Flores)
- 556XI (Osa)
- PDW9 (Osa)
- PMM (Osa)
- SPEAR .308 (Thunderbird)
- SPAS-15 (Thunderbird)
- Bearing 9 (Thunderbird)
- Q-929 (Thunderbird)
- UZK50GI (Thorn)
- M870 (Thorn)
- 1911 TACOPS (Thorn)
- C75 Auto (Thorn)
π΄ Profile 4: Operator Selection
Select the Profile 4: Operator you are using In-Game.
Important: Each Operator has a select range of weapons. You must select the Primary and Secondary Weapon accordingly to the Operator selected.
- Recruit
- Sledge
- Thatcher
- Ash
- Thermite
- Twitch
- Montagne
- Glaz
- Fuze
- Blitz
- IQ
- Smoke
- Mute
- Castle
- Pulse
- Doc
- Rook
- Kapkan
- Tachannka
- Jager
- Bandit
- Buck
- Blackbeard
- Capitao
- Hibana
- Frost
- Valkyrie
- Caveira
- Echo
- Jackel
- Ying
- Zofia
- Dokkaeibi
- Mira
- Lesion
- Ela
- Vigil
- Lion
- Finka
- Maverick
- Nomad
- Maestro
- Alibi
- Clash
- Kaid
- Gridlock
- Nokk
- Amaru
- Kali
- Mozzie
- Warden
- Goyo
- Wamai
- Iana
- Ace
- Zero
- Oryx
- Melusi
- Aruni
- Flores
- Osa
- Thunderbird
- Thorn
π΄ Profile 4: Primary Weapon
Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods settings to match the Primary weapon you are using.
Here is what the GamePack is doing "under-the-hood" to your Mod settings while using this system:
- - Applies expert Anti-Recoil values (ARs, SMGs, LMGs, and Semi-Auto Tactical Rifles)
- - Will only work with Semi-Auto Weapons & All 3 Round Burst Weapons
- - Will work with all Weapons (No 3 Round Burst)
- - Will only work with Full Auto Weapons (ARs, SMGs, LMGs - No 3 Round Burst
Info: There are a few things worth noting: Rainbow Six gives you the ability to use attachments, however, all Mods in this GamePack are tuned to the weapon's default settings. These attachments can change the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to compensate if you are using any of the following:
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
- ο»Ώ
Both axis Primary/Secondary Vertical (Y) and Primary/Secondary Horizontal (X) can be adjusted in real-time to help compensate for any changes: If a weapon is pulling up too much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left too much, increase the X value. If it pulls right, decrease it.
Tip: All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables as well as in-game sensitivity options to suit your style of gameplay.
Important: Should go ever want to quickly edit Anti Recoil Hold View / Share + LT / L2. This will go straight to Anti Recoil adjustment. From here you are able to make adjustments for any weapon and any profile even while playing so you can see the changes being made in real time. Once done just Press B / Circle once to save your settings. If you decide to want to jump to the Weapon Selection Menu: Hold View/Share + RT/R2. This gives you instant access to the weapon selection menu so you can select the weapon in use.
There are ten weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make sure all Mods are tuned to the optimum values for that weapon, and that if you have a mod enabled that isn't supported by the weapon you are using.
For example, if you have QuickScope enabled but are currently using an P9 - the GamePack will auto disable the mod while using that weapon to make sure there are no conflicts.
- Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).
- Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).
- Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.)
- Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies)
- High precision rifle defined by superior damage per shot and low fire rate. Can hold breath while using to line up more accurate shots. (ideal combat range: 40-100+ meters.)
- Also knowns as Pistols. Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon. (ideal combat range: 3-20 meters.)
- Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations. (ideal combat range: 1-15 meters.)
- Single-shot weapons with explosive payloads; the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: varies)
- A weapon used in hand-to-hand combat; provides the fastest movement speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).
- Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).
The Weapons table below will highlight what Class it belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil, and Fire Mods.
- Regular Fire
- Rapid Fire
- M590A1 (Sledge)
- L85A2 (Sledge)
- P226 MK 25 (Sledge)
- AR33 (Thatcher)
- L85A2 (Thatcher)
- M590A1 (Thatcher)
- P226 MK 25 (Thatcher)
- G36C (Ash)
- RC-4 (Ash)
- M45 MEUSOC (Ash)
- 5.7 USG (Ash)
- M1014 (Thermite)
- 556XI (Thermite)
- M45 MUESOC (Thermite)
- 5.7 USG (Thermite)
- F2 (Twitch)
- 417 (Twitch)
- SG-CQB (Twitch)
- P9 (Twitch)
- LFP586 (Twitch)
- LE ROC Shield (Montagne)
- P9 (Montagne)
- LFP586 (Montagne)
- OTs-03 (Glaz)
- PMM (Glaz)
- Gonne-6 (Glaz)
- Ballistic Shield (Fuze)
- 6P41 (Fuze)
- AK-12 (Fuze)
- PMM (Fuze)
- GSH-18 (Fuze)
- G52-Tactical Shield (Blitz)
- P12 (Blitz)
- AUG A2 (IQ)
- 552 Commando (IQ)
- G8A1 (IQ)
- P12 (IQ)
- FMG-9 (Smoke)
- M590A1 (Smoke)
- P226 MK 25 (Smoke)
- SMG-11 (Smoke)
- MP5K (Mute)
- M590A1 (Mute)
- P226 MK 25 (Mute)
- SMG-11 (Mute)
- UMP45 (Castle)
- M1014 (Castle)
- 5.7 USG (Castle)
- Super Shorty (Castle)
- M1014 (Pulse)
- UMP45 (Pulse)
- M45 MEUSOC (Pulse)
- 5.7 USG (Pulse)
- SG-CQB (Doc)
- MP5 (Doc)
- P90 (Doc)
- P9 (Doc)
- LFP586 (Doc)
- P90 (Rook)
- MP5 (Rook)
- SG-CQB (Rook)
- LFP586 (Rook)
- P9 (Rook)
- 9x19VSN (Kapkan)
- SASG-12 (Kapkan)
- PMM (Kapkan)
- GSH-18 (Kapkan)
- DP27 (Tachanka)
- 9x19VSN (Tachanka)
- GSH-18 (Tachanka)
- PMM (Tachanka)
- M870 (Jager)
- 416-C Carbine (Jager)
- P12 (Jager)
- MP7 (Bandit)
- M870 (Bandit)
- P12 (Bandit)
- C8-SFW (Buck)
- CAMRS (Buck)
- MK1 9mm (Buck)
- MK17 CQB (Blackbeard)
- SR-25 (Blackbeard)
- D-50 (Blackbeard)
- PARA-308 (Capitao)
- M249 (Capitao)
- PRB92 (Capitao)
- TYPE-89 (Hibana)
- Supernova (Hibana)
- P229 (Hibana)
- Bearing 9 (Hibana)
- Super 90 (Frost)
- 9mm C1 (Frost)
- MK1 9mm (Frost)
- ITA12S (Frost)
- MPX (Valkyrie)
- SPAS-12 (Valkyrie)
- D-50 (Valkyrie)
- M12 (Caveira)
- SPAS-15 (Caveira)
- Luison (Caveira)
- Supernova (Echo)
- MP5SD (Echo)
- P229 (Echo)
- Bearing 9 (Echo)
- c7E (Jackal)
- PDW9 (Jackal)
- ITA12L (Jackal)
- USP40 (Jackal)
- ITA12S (Jackal)
- T-95 LSW (Ying)
- SIX12 (Ying)
- Q-929 (Ying)
- LMG-E (Zofia)
- M762 (Zofia)
- RG15 (Zofia)
- Mk14 EBR (Dokkaebi)
- BOSG.12.2 (Dokkaebi)
- SMG-12 (Dokkaebi)
- Gonne-6 (Dokkaebi)
- Vector .45 ACP (Mira)
- ITA12L (Mira)
- USP40 (Mira)
- ITA12S (Mira)
- SIX12 SD (Lesion)
- T-5 SMG (Lesion)
- Q-929 (Lesion)
- Scorpion Evo 3 A1 (Ela)
- FO-12 (Ela)
- RG15 (Ela)
- K1A (Vigil)
- BOSG.12.2 (Vigil)
- C75 Auto (Vigil)
- SMG-12 (Vigil)
- V308 (Lion)
- 417 (Lion)
- SG-CQB (Lion)
- LFP586 (Lion)
- Gonne-6 (Lion)
- Spear .307 (Finka)
- 6P41 (Finka)
- SASG-12 (Finka)
- PMM (Finka)
- Gonne-6 (Finka)
- AR-15.50 (Maverick)
- M4 (Maverick)
- 1911 TACAPS (Maverick)
- AK-74M (Nomad)
- ARX200 (Nomad)
- .44 Mag Semi-Auto (Nomad)
- PRB92 (Nomad)
- ALDA 5.56 (Maestro)
- ACS12 (Maestro)
- Bailiff 410 (Maestro)
- KERATOS .357 (Maestro)
- Mx4 Storm (Alibi)
- ACS12 (Alibi)
- KERATOS .357 (Alibi)
- Bailiff 410 (Alibi)
- CCE Shield (Clash)
- Super Shorty (Clash)
- SPSMG9 (Clash)
- AUG A3 (Kaid)
- TCSG12 (Kaid)
- .44 Mag Semi-Auto (Kaid)
- LFP586 (Kaid)
- F90 (Gridlock)
- M249 SAW (Gridlock)
- Super Shorty (Gridlock)
- Gonne-6 (Gridlock)
- FMG-9 (Nokk)
- SIX12 SD (Nokk)
- 5.7 USG (Nokk)
- D-50 (Nokk)
- G8A1 (Amaru)
- Supernova (Amaru)
- SMG-11 (Amaru)
- Gonne-6 (Amaru)
- CSRX 300 (Kali)
- SPSMG9 (Kali)
- C75 Auto (Kali)
- Commando 9 (Mozzie)
- P10 Roni (Mozzie)
- SDP 9mm (Mozzie)
- M590A1 (Warden)
- MPX (Warden)
- P-10C (Warden)
- SMG-12 (Warden)
- Vector .45 APC (Goyo)
- TCSG12 (Goyo)
- P229 (Goyo)
- Aug A2 (Wamai)
- MP5K (Wamai)
- KERATOS .357 (Wamai)
- P12 (Wamai)
- ARX200 (Iana)
- G36C (Iana)
- MK19mm (Iana)
- Gonne-6 (Iana)
- AK-12 (Ace)
- M1014 (Ace)
- P9 (Ace)
- SC3000K (Zero)
- MP7 (Zero)
- 5.7 USG (Zero)
- Gonne-6 (Zero)
- T-5 SMG (Oryx)
- SPAS-12 (Oryx)
- Bailiff 410 (Oryx)
- USP40 (Oryx)
- MP5 (Melusi)
- Super 90 (Melusi)
- RG15 (Melusi)
- P10 Roni (Aruni)
- Mk14 EBR (Aruni)