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πŸ“˜Cronus Zen Guide
πŸ“—GamePacks (32bit)
πŸ“—GPC Script Guide
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πŸ“˜Cronus Zen Guide
πŸ“—GamePacks (32bit)
πŸ“—GPC Script Guide
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πŸ‘ΎGETTING STARTED
7 Ways to Die [32bit]
Apex Legends [32bit]
Ark: Survival Evolved [32bit]
Atomic Heart [32bit]
Battlefield 2042 [32bit]
CoD [32bit]
C.R.S.E.D F.O.A.D. [32bit]
Century: Age of Ashes [32bit]
Crossout [32bit]
DayZ [32bit]
Deathloop [32bit]
Destiny 2 [32bit]
Dragon Ball FighterZ [32bit]
Dying Light 2 [32bit]
Enlisted [32bit]
FIFA 23: Right Stick Skills [32bit]
For Honor [32bit]
FPS Master [32bit]
Gears 5 [32bit]
God of War RagnarΓΆk [32bit]
Gotham Knights [32bit]
Gundam Evolution [32bit]
H1Z1 Battle Royale [32bit]
Hell Let Loose [32bit]
High on Life [32bit]
Hogwarts Legacy [32bit]
Hunt Showdown [32bit]
Halo: Infinite [32bit]
Killer Instinct [32bit]
King Of Fighters XV [16bit]
Madden 23 [32bit]
Metal Gear Survive [32bit]
Metal Hellsinger [32bit]
MLB the Show 22 [32bit]
Monster Hunter World [32bit]
Naraka: Bladepoint [32bit]
NHL 23 [32bit]
NBA 2K23: Perfect Shot
Outriders: Worldslayer [32bit]
Overlord: Fellowship of Evil [32bit]
Overwatch [32bit]
Overwatch 2 [32bit]
Past Cure [32bit]
Plants vs Zombies Master [32bit]
PGA Tour 2K23 [32bit]
Prey [32bit]
PUBG - Season 21 [32bit]
Rainbow Six Siege [32bit]
Red Dead Redemption 2 [32bit]
Roboquest [32bit]
Rumbleverse [32bit]
Rogue Company [32bit]
Rust Console Edition [32bit]
Scorn [32bit]
SD Gundam Alliance [32bit]
Shadow Warrior 3 [32bit]
Sifu [32bit]
Splatoon 3 [32bit]
The Elder Scrolls Online [32bit]
Total Recoil [32bit]
Turbo Max [32bit]
Two Week Royale [32bit]
Vigor [32bit]
Wo Long [32bit]
WWE 2K23 [32bit]
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Anti-Recoil

πŸ”΄ Anti-Recoil

πŸ”΄ Dynamic Rumble Fire

πŸ”΄ Profile 1: Primary Weapon

πŸ”΄ Profile 2: Primary Weapon

Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 2: Primary Weapon

This is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200).

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.

Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200).

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.

Weapon Information is identical to Profile 1: Primary Weapon (see above for full list).

πŸ”΄ Profile 3: Primary Weapon

Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.

Profile 3: Primary Weapon

This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!

Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-200 - 200).

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.

Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-200 - 200).

There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.

Weapon Information is identical to Profile 1: Primary Weapon (see above for full list).

πŸ”΄ Profile 4: Primary Weapon

πŸ”΄ Profile 5: Primary Weapon

πŸ”΄ Active Profile

πŸ”΄ Weapon Profile Switch Method

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TABLE OF CONTENTS
πŸ”΄ Anti-Recoil
πŸ”΄ Dynamic Rumble Fire
πŸ”΄ Profile 1: Primary Weapon
πŸ”΄ Profile 2: Primary Weapon
πŸ”΄ Profile 3: Primary Weapon
πŸ”΄ Profile 4: Primary Weapon
πŸ”΄ Profile 5: Primary Weapon
πŸ”΄ Active Profile
πŸ”΄ Weapon Profile Switch Method