Recoil is when your Primary & Secondary weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example, without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay on target and fire straight.
Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot.
Info: Anti-Recoil values are different for each weapon, so the built-in Weapon Tracking System applies expert Anti-Recoil values and other Mod settings specific to the weapon you're using.
However, attachments can change the mechanics of the weapon, so we also provide the ability to fine-tune the horizontal and vertical X & Y-Axis for both Primary and Secondary weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation.
Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from 1 to 100, and Horizontal Strength from -100 to 100 also Time which is when the Start & End Recoil Value is applied in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
There is 4 Primary & 4 Secondary you can adjust and toggle at any time. Each Profile has 5 Y(Vertical) and X(Horizontal) Values can be adjusted while playing In-Game. There are 5 values that are adjustable time for each axis and each profile. The starting time is the strength applied when first firing. After a certain amount of time has passed the ending strength is applied to the Anti-Recoil Mod. The time until the ending strength starts adjustable is responsible for when the ending strength is applied. This is measured in milliseconds and in most weapons; sweet spots are around 500ms to 750ms.
If a weapon is pulling up too much increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.
Hold LT/L2 & Press D-PAD LEFT for Primary & Secondary Profile 1 Hold LT/L2 & Press D-PAD RIGHT for Primary & Secondary Profile 2 Hold LT/L2 & Press D-PAD DOWN for Primary & Secondary Profile 3 Hold LT/L2 & Press D-PAD UP for Primary & Secondary Profile 4
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Anti-Recoil Mod & Quick Toggle is Disabled
Anti-Recoil Mod is Enabled
Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Anti-Recoil (Micro) Mod is Enabled by reducing a small amount of stacking when moving the analog stick used to aim.
Anti-Recoil (Micro Inverted-Y) Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also)
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding View / Touchpad + Y / Triangle.
Sets Active Profile to Profile 1
Sets Active Profile to Profile 2
Sets Active Profile to Profile 3
Sets Active Profile to Profile 4
Sets Active Profile to Profile 5
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing Y/Triangle will load you Primary).
Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE
Green LED Indicates that the Primary Weapon Profile is Active.
Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE
Red LED Indicates that the Secondary Weapon Profile is Active.
Automatically switch weapons and corresponding Mod settings when you switch weapons in-game.
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE