The M.O.D.s
You wanted M.O.D.s. Oh, we got the M.O.D.s. No longer will your aim be as effective as a water gun in a paintball match because it's all here, a comprehensive list of every MACRO on DEMAND (M.O.D.) you need to level the playing field.
Main Index:
List of M.O.D.s available in this GamePack:
Every weapon, and most kinds of attachments have a unique 'Weapon Sway' which alters the game mechanics, resulting in changes to the Anti-Recoil X&Y values for that specific weapon.
As this pack features the new [BEAM] technology, most combinations of weapons, barrels, and optics are automatically stabilized so you don't have to spend time looking for adjustable values! ๐ฅ
This GamePack features FOUR WEAPON PROFILES, each with a PRIMARY, SECONDARY, and SLING weapon to match your favorite loadouts. Note: Sling is only available with the Ballistic Legend.

It's important to familiarize yourself with the GamePack menu layout.
- ๏ปฟS1 is the Memory Slot Number the GamePack is programmed to.
- ๏ปฟP1 is the active Weapon Profile - this GamePack has four (P1 - P4) to choose from.
- The PRIMARY weapon in this example is Regular Fire.
- The SECONDARY weapon in this example is Rapid Fire.
- The SLING weapon option is available to the Ballistic Legend only.
- The Main Menu Toggle depends on your controller. Example, LT + MENU (XBOX) or L2 + OPTIONS (PLAYSTATION).
- To reset all Weapon Profiles to default: Use VIEW/TOUCHPAD + D-PAD โฌ๏ธ.
For an enhanced gaming experience, each weapon profile has a distinct Zen RGB color. Additionally, feel the difference when switching weapons: your controller will vibrate once for PRIMARY, twice for SECONDARY, and thrice for SLING (exclusive to the Ballistic Legend). This tactile feedback ensures faster and more efficient weapon transitions.
Weapon | RGB LEDs | Vibration |
Primary | ๏ปฟGreen๏ปฟ | 1x |
Secondary | ๏ปฟRed๏ปฟ | 2x |
Sling (Ballistic Legend) | ๏ปฟPurple๏ปฟ | 3x |
Click the arrow > for more detailed information about using the SLING weapon.
Click the arrow > for all Jump Toggles used to access and manage Weapon Profiles.
The Weapon Armory categorizes weapons by their respective classes, so you can easily find your desired weapon type without sifting through extensive lists. For example, no need to scroll past ARs and SMGs when searching for a Shotgun.
To facilitate quick changes between PRIMARY, SECONDARY, and SLING weapons, simply use the Jump Toggle VIEW/TOUCHPAD + RT/R2 which takes you straight to the Weapon Armory. Use D-PAD LEFT/RIGHT to scroll through the different weapon classes, A/CROSS to select the class and weapon of your choice, and B/CIRCLE to save.
The following weapon classes are available:
- Generic
- Sling (Ballistic Legend)
๏ปฟXbox๏ปฟ | ๏ปฟPlayStation๏ปฟ | ๏ปฟAction๏ปฟ |
VIEW + RT | TOUCHPAD + R2 | Access Weapons Armory |
For MODs like Anti-Recoil [BEAM] to work correctly, it's crucial that in-game attachments align with the GamePack settings. Within the GamePack, you can customize 'Barrel' and 'Optic' for the PRIMARY and SECONDARY weapons in each of the four loadouts, for a total of 8 custom weapons, all quickly accessible using a simple Jump Toggle.
Note: SLING does not support attachments.

Barrel Modsย are a category ofย attachmentsย that improve the accuracy of manyย weapons. There are two kinds of barrel mod but only one of them affect recoil - theย Barrel Stabilizer. You can also use theย Laser Sight barrel MOD, but as it doesn't affect recoil there are no options required for it in the GamePack menu.
๏ปฟBarrel Stabilizers are in four color categories (Gray, Blue, Purple, and Gold) and can be equipped on theย Hemlok Burst AR,ย R-301 Carbine,ย Devotion LMG,ย L-STAR EMG,ย G7 Scout, andย Longbow DMR.
๏ปฟOptics range from 1X to 4X, affecting the zoom level and field of view when aiming down sights (ADS).
๏ปฟAttachments๏ปฟ | ๏ปฟOptions๏ปฟ |
Barrel | None, Gray, Blue, Purple, & Gold๏ปฟ |
Optic | 1X, 2X, 3X, 4X |
Click the arrow > for all Jump Toggles used to quickly access and manage Attachments.
Swapping between your PRIMARY, SECONDARY, and SLING weapons during battle has never been easier. By monitoring the Cycle Weapon button (default: Y/TRIANGLE), the GamePack will keep track of the active weapon using a method called 'Rumble Switch', then automatically applying the correct settings for that particular weapon.
Note: Ballistic Legend is required for the SLING weapon.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Automatic | Default. See Resync info below. |
Manual | See Jump Toggles below. |
Rumble Switch | Automatically attempt profile resync when a desync occurs. See Resync info below. |
However, if for any reason the automatic swapping fails (this can happen when browsing in-game menus), you can manually re-sync to the correct weapon by using the PRIMARY, SECONDARY, or SLING jump toggles.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + Y | Hold TOUCHPAD + TRIANGLE | Active Primary Weapon |
Hold VIEW + B | Hold TOUCHPAD + CIRCLE | Active Secondary Weapon |
Hold VIEW + RS | Hold TOUCHPAD + R3 | Active Sling Weapon |
๏ปฟAnti-Recoil๏ปฟ is a top-tier MOD utilized in first-person shooter games. It assists you in reducing, and often entirely eliminating, your weapons' recoil.
Exclusive to the Community GamePacks, we're excited to introduce [BEAM], a dynamic, fully automated weapon tracking system that transforms your in-game character into a laser-guided juggernaut.
This groundbreaking update automates the recoil stabilization of almost every combination of Weapon, Barrel Color (Gray, Blue, Purple, and Gold), & Optic Level 1X to 4X, without any X&Y adjustments. ๐ฒ
We hired a top digital artist from wish.com to put together this exclusive presentation...

Yup, that's basically how it works. Simply enable Anti-Recoil (Mod Menu > MOD17), pickup a weapon with your preferred attachments, make sure Zen is switched to your favorite WEAPON PROFILE (P1 - P4), then set the active PRIMARY, SECONDARY, or SLING weapons and you're good to go.๐
Note: Anti-Recoil must be enabled in the GamePack menu for the toggle to work.
๏ปฟXB Quick Toggle๏ปฟ | ๏ปฟPS Quick Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold LT + D-PAD DOWN | Hold L2 + D-PAD DOWN | Anti-Recoil Enable/Disable |

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Adjustable |
Once you've selected your weapon of choice, along with your preferred attachments and optics, and you feel [BEAM] is not working as expected, you're likely using different sensitivity settings than the ones recommended.

This Jump Toggle will quickly take you to the Anti-Recoil Adjustable Menu. Here, you can modify the X&Y axis for any weapon that's currently active.
๏ปฟXB Jump Toggle๏ปฟ | ๏ปฟPS Jump Toggle๏ปฟ | ๏ปฟAction๏ปฟ |
Hold VIEW + LT | Hold TOUCHPAD + L2 | Anti-Recoil Adjustable Menu |
The Menu lets you save the X&Y adjustable values for every PRIMARY, SECONDARY, & SLING weapon in each WEAPON PROFILE (P1 - P4).
๏ปฟAnti-Recoil Adjustable Options๏ปฟ | ๏ปฟDescription๏ปฟ |
Every Weapon | X&Y AXIS - PRIMARY, SECONDARY, & SLING๏ปฟ Default: 0. Range -100 to 100 |
Most of the Weapon and Attachment combinations in this GamePack should [BEAM] without any adjusting. However, for the ones that do require a little tuning due to differing sensitivity settings, your weapon may require small changes to the X Axis.
It's a pretty simple procedure.
- First make sure Anti-Recoil is enabled (Menu > MOD17).
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil OFF.
- Aim around 65-75 meters. Fire a clip until empty and take note of its line of direction.
- Use LT/L2 + D-PAD DOWN to toggle Anti-Recoil ON.
- Aim around 65-75 meters. Fire a clip until empty and take note of its line of direction.
- If the weapon moves in the same direction with Anti-Recoil OFF.
- Use Jump Toggle VIEW/TOUCHPAD + LT/L2 to increase X axis, otherwise decrease it.
- Once you're happy with the settings, save to one of the Weapon Profiles so you can instantly toggle straight to it while in a match.
To help guide you through this process, refer to this chart which gives you an idea how recoil spray compensation generally works.

The Anti-Recoil Modifier is a highly valued feature among experienced players, particularly those who use Aim Assist with Anti-Recoil at the same time This modifier works to offset the deceleration experienced when Aim Assist is in action, locking onto an adversary. The average adjustment range usually falls between 12-18%.
- ๏ปฟOff Hit: This mode preserves your weapon's base Anti-Recoil settings. It's useful when aiming at static targets like walls or in scenarios where there's no need for Aim Assist adjustment.
- ๏ปฟOn Hit: This mode adds extra recoil to offset the slowdown caused by Aim Assist. This is a GLOBAL MOD, so it will enhance the Anti-Recoil compensation of any active weapon, including all optic levels.

For players utilizing Off Hit recoil, small negative values are often adopted to counteract the natural upward motion of the recoil. In contrast, those using On Hit recoil may opt for small positive values, assisting in maintaining aim control amidst the heat of firing.
๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Off Hit | Default. Base Anti-Recoil values. |
On Hit | Add extra Anti-Recoil weight to counteract Aim Assist slowdown. Adjustable ๐ |

For players utilizing On Hit recoil, we've added the ability to adjust the X&Y Axis value of the active PRIMARY and SECONDARY weapons.
Remember, this is a GLOBAL ADJUSTABLE affecting any active weapon.
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
On Hit ADS X PRIMARY๏ปฟ | Default: 0 Range -100 to 100 |
On Hit ADS Y PRIMARY๏ปฟ | Default: 0 Range -100 to 100 |
On Hit ADS X SECONDARY๏ปฟ | Default: 0 Range -100 to 100 |
On Hit ADS Y SECONDARY๏ปฟ | Default: 0 Range -100 to 100 |
The Advanced Optics feature offers a superior level of customization, allowing players to fine-tune the X&Y axis modifiers independently for all Optic levels (1X to 4X). As a GLOBAL MOD, all settings are universal across all weapons fitted with the same Optic attachment.
Some guns, like the Devotion or G7 Scout, like to dance around when firing. This 'Weapon Sway' can throw off your aim, especially with certain attachments. This feature helps to keep your sights steady, so you can land those shots like a Pro.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ | ๏ปฟ |
Disabled | Default | ๏ปฟ |
Enabled | Global MOD. Adjustable ๐ | ๏ปฟ |
๏ปฟAdjustable Options๏ปฟ | ๏ปฟDescription๏ปฟ | ๏ปฟ |
1X - 4X OPTICS | X & Y AXIS - PRIMARY & SECONDARY๏ปฟ Default: 0 Range -100 to 100 | ๏ปฟ |
First of all, letโs break down how the standard Aim Assist๏ปฟ generally works. In this game, when either left or right stick movement is applied, the built-in aim assist feature quietly steps in at a certain movement threshold. Itโs like having a subtle co-pilot that gently slows down your aim, making sure you lock onto targets more smoothly.
Aim Assist is awesome, but one of the downsides has always been screen-shake. It's like a jitter effect that in some scenarios can do more harm than good.
๏ปฟ
Now, introducing Silent Aim, exclusive only to [BEAM] GamePacks. It automatically adjusts the strength and rotational speed according to your deadzone, sensitivity, and response curve values, giving you smoother aiming with less screen-shake. Those on lower sensitivities (4 or less) and using a "Classic" response curve will see no screen-shake at all!
Silent Aim also works great with a mouse and keyboard as there is zero screen-shake and interference when the right stick or mouse is in motion.
Due to how Aim Assist is triggered in a match is highly recommended to not use Silent Aim when a 'None' deadzone and 'Linear' Response Curve are in use. This is because the amount of stick movement needed on the right stick to trigger Aim Assist causes a lot of screen-shake and is only useful in very close quarters (10 meters or less).
- ๏ปฟRight Stick: Silent Aim will work its magic on just the right stick, which is your main aiming control.
- ๏ปฟBoth Stick: Silent Aim is applied to both the Right and Left sticks. This will also apply a touch of recoil smoothing as well which is helpful when firing a weapon while moving the right stick.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Right Stick Only | ๏ปฟ |
Both Sticks | ๏ปฟ |
This GamePack is loaded with a variety of extremely handy ADS MODs (default: LT/L2), designed to disorient enemies, causing them to miss shots and lose track of your position.

These are GLOBAL MODs, meaning they will be applied to the any active PRIMARY, SECONDARY, or SLING weapon. Click the arrow > for a complete list of available ADS MODs...
This GamePack is loaded with a variety of extremely handy FIRE MODs (default: RT/R2), designed to disorient enemies, causing them to miss shots and lose track of your position.

These are GLOBAL MODs, meaning they will be applied to the any active PRIMARY, SECONDARY, or SLING weapon. Click the arrow > for a complete list of available FIRE MODs...
๐ฆ Quick Scope๏ปฟ is a powerful feature designed to enhance your shooting efficiency and speed. When using this feature, pressing either FIRE (default: RT/R2) or ADS (default: LT/L2) will trigger an automated sequence: your weapon will swiftly zoom in, fire, and then zoom back out. This seamless motion can shave up to two seconds off your shooting time, offering a significant advantage compared to traditional firing methods.
Here are the two main trigger options for Quick Scope:
- ๏ปฟOn Fire: This mode is activated with a single pull of the FIRE trigger. Quick, simple, and efficient, it allows rapid scope-in and firing.
- ๏ปฟOn ADS: Triggered with a single pull of the ADS trigger, this mode offers a seamless transition between aiming and shooting.
Additionally, Quick Scope offers a third option, the Legit Scope. This feature primes a shot as you hold the ADS trigger, firing the shot when the trigger is released.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
On Fire | Default: RT/R2. Adjustable ๐ |
On ADS | Default: LT/L2. Adjustable ๐ |
Legit Scope | Fires a shot on release of the ADS trigger Default: LT/L2 |
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
ADS (Zoom) Time | Default: 200ms. Range 200-3000ms |
๐ฆ Auto Reload๏ปฟ streamlines your gameplay by instantly reloading your weapon as soon as you release FIRE (default: RT/R2). This handy feature eliminates the need for manual reloading and maintains your ammunition supply, ensuring you're constantly prepared for your next adversary.
For those seeking an even faster reload speed, the 'Fast' option is available. This implements a swift weapon-switching maneuver, allowing for a quicker reload. However, it's important to note that this option requires two weapons to function.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Perform a reload whenever the Fire trigger is released Default: RT/R2 |
Fast | Perform a quicker reload on release of the Fire trigger Default: RT/R2. Requires two equipped weapons |
๐ฆ Auto Holster๏ปฟ enhances your gameplay by enabling a more efficient weapon holstering process tailored to your unique play style.
- ๏ปฟManual: Your weapon is holstered when the CYCLE WEAPON button (default: Y/TRIANGLE) is pressed.
- ๏ปฟReload + Sprint: Your weapon is holstered when both the RELOAD (default: X/SQUARE) and SPRINT (default: LS/L3) buttons are held.
- ๏ปฟForward + Sprint: Your weapon is holstered when you're moving forward and the SPRINT button (default: LS/L3) is held.
- ๏ปฟHold Sprint: Your weapon is holstered when you're moving forward and the SPRINT button (default: LS/L3) is held.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Manual | Default. Holster when the Cycle Weapon button is held Default: Y/TRIANGLE๏ปฟ |
Reload + Sprint | Holster when the Reload button and Sprint are both held Default: X/SQUARE ๏ปฟ |
Forward + Sprint | Holster when moving Forward and Sprint is held |
Hold Sprint | Holster when holding Sprint |
๐ฆ Bunny Hop๏ปฟ is a well-adopted strategy that enables players to navigate the map swiftly by executing a series of rapid jumps, effectively reaching objectives or engaging enemies more rapidly. This technique also provides a defensive advantage by making it more challenging for adversaries to land their shots.
- ๏ปฟLegit Hop: This is a modernized variation of the Bunny Hop that executes the hopping action at a somewhat slower pace to avoid stamina penalties. This version is triggered while holding the JUMP button (default: A/CROSS) and moving forward.
- ๏ปฟLegacy: This version allows for exceptionally swift and continuous jumps even when in a stationary position. However, users must be aware that this approach may result in stamina penalties.

Super Glide is an engaging movement MOD that enables you to glide across the map. Though it might take a bit of practice to master, it's definitely worth it.
To execute a Super Glide, tap JUMP (default: A/CROSS) once while moving forward. During the peak of a jump, or when climbing or landing on an edge, and as soon as the camera shows a stabilizing animation, press JUMP again and this will trigger the Super Glide, sending you flying! ๐

๏ปฟMenu Option๏ปฟ |
Disabled |
Enabled |
A Wall Bounce is when your character sprints towards a wall, jumps and bounces off the wall in the direction the left stick is held.
While sprinting towards a wall, hold JUMP (default: A/CROSS), then press CROUCH (default: B/CIRCLE) at the same time for an exaggerated bounce effect, creating enough movement to disrupt your enemies' tracking, giving you a strategic edge.

๏ปฟMenu Option๏ปฟ |
Disabled |
Enabled |
When jumping at an obstacle, or climbing a short distance, hold RELOAD (default: X/SQUARE), then press JUMP (default: A/CROSS) at the same time for a massive acceleration boost. This makes your character leap much further than typically possible.
It's an excellent strategy for swiftly moving your character or escaping high-pressure situations.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Hold Reload + Jump to activate. Default: X/SQUARE + A/CROSS๏ปฟ |
Automatically attempt to grab armor from a Deathbox whenever RELOAD (default: X/SQUARE) is held and CYCLE WEAPON (default: Y/TRIANGLE) is pressed. This is a quick and easy way to loot from eliminated enemies.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Enabled | Adjustable |
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Armor Time | How long Left Stick is pressed when moving through a Deathbox. Default: 200ms. Range 10-2000ms |
Grab Time | The time in-between grab attempts. Default: 50ms. Range 50-500ms |
Set any controller button to be spammed whenever it is either held or tapped. If you choose Tap, you'll need to tap the button once more to stop the turbo function.

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
Hold Button | Adjustable |
Tap Button | Adjustable |
๏ปฟAdjustable Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Time Between Presses | Default 10ms. Range 10-990ms |
Press D-PAD DOWN once to MOD88 and select which controller button you would like to set as Turbo (all buttons, d-pads, bumpers, sticks, triggers and touchpads are supported).

Loot Swap is an excellent tool for players using a mouse and keyboard.
Usually, you can't use your mouse for looting as it's tied to the left analog stick. But with Loot Swap, while you're holding a specific key on your keyboard, the functions of the two analog sticks are swapped (the left stick becomes the right stick).

๏ปฟMenu Option๏ปฟ | ๏ปฟDescription๏ปฟ |
Disabled | Default |
All Keys | Full list of every available keyboard key. |
Mouse & Keyboard Tip
To avoid unintentional game actions, it's strongly suggested that the key you select for this purpose isn't already assigned to another function in your Zen MK Profile.
Additionally, consider creating an Auxiliary profile in your Zen MK Profile. Use the same key as the activator for this auxiliary profile and set its sensitivity high. This setup makes looting a breeze.

๏ปฟ
In the fast-paced world of Apex Legends, every split second matters. With the Shortcut Keys MOD, you can switch between weapon profiles instantly, giving you a significant advantage. Normally, this action takes up to five seconds, but with the MOD, you can do it in a blink of an eye. Whether you're using a controller or a keyboard, this guide will help you configure and use this feature to save time and gain a competitive edge.
For Keyboard Players:
- Set MOD 89 to 'Keyboard' to activate keyboard shortcuts.
- Unmap the selected keyboard shortcut in your Zen MK Profile to avoid unintended actions.
- Choose a supported keyboard key as a shortcut for each weapon. All supported keys are listed in the shortcuts mod.
To unmap a key go into the MK Settings tab of Zen Studio and double click the bind to set it to "Listening" and then hold "Backspace" to clear the bind. Failure to unbind a key used for shortcuts can cause unintended actions. For example is the "E" key is your chosen shortcut for the Flatine and "E" is set as "Menu" in your MK Profile the options screen would come up whenever using "E" to load your Flatine.

For Controller Players:
Set MOD 89 to 'Controller' if you would like to use Touchpad for shortcuts or 'PlayStation Alternative' to use the PS Button and Options for shortcuts. When 'Controller' is selected the Touchpad is split into two sections (Left Side and Right Side).
The GamePack will be able to determine if a finger is on the left or right side of the Touchpad allowing you to instantly switch to any weapon profile. This is the preferred option to use with a PlayStation 4 or PlayStation 5 controller. If the 'Controller' option is selected when using an Xbox controller the XBOX button is used for Group 1 weapons while the MENU button is used for Group 2.
If using 'PS Alternative' the PS Button and Options are used instead of Touchpad.
Weapons are categorized into two groups: G1 (MOD 54 to MOD 67) and G2 (MOD68 to MOD81).
For Xbox Controllers:
- Hold the Xbox button plus the chosen shortcut key for a G1 (Group 1)weapon.
- For example, holding XBOX + RB can be the shortcut for the Alternator.
- For G2 (Group 2) weapons, hold the Menu button and the assigned shortcut, an example is holding Menu + LT for the Volt.
For PlayStation Controllers (Controller Option):
- Select the 'Controller' option in the GamePack menu then press Circle to exit and save.
- Rest a finger on the left side of the Touchpad for G1 (Group 1)weapons and the right side for G2 (Group 2) weapons. (DO NOT PRESS IN TOUCHPAD JUST REST)
- Press your chosen shortcut to switch weapons instantly.
- For example, resting a finger on the left side + pressing R3 could load your R301 profile for G1.
For PlayStation Controllers (PlayStation Alternative Option):
- Select the 'PlayStation Alternative' option in the GamePack menu then press Circle to exit and save.
- Hold the PS button along with the chosen shortcut for a G1 weapon.
- For example, holding PS + L1 loads the R99 profile.
- For G2 weapons, hold the Options button and the assigned shortcut, like holding Options + Circle for the Turbo Havoc.
Remember:
You can disable shortcuts you don't need or find beneficial. It's recommended to test and set your shortcuts in the Firing Range before playing. Disable unwanted shortcuts to prevent unintended profile switching.
The GamePack also provides a special option called "Classic" which has been requested by the community. This preset style for Controller Shortcuts cannot be customized but offers a specific layout for easier use. When selecting this preset, the RS/R3 button is used in place of VIEW/TOUCHPAD for certain Jump Toggles, namely Resync to Primary, Resync to Secondary, Reset Primary Loadout, and Reset Secondary Loadout. The Jump Toggle for attachments, VIEW/TOUCHPAD + RB/R1, is disabled in this option to avoid conflicts with the R301 shortcut. However, you can still utilize the following toggles to switch weapons and attachments instantly.
Group 1:
Hold XBOX/TOUCHPAD + RS/R3 to switch to the Flatline. Hold XBOX/TOUCHPAD + RB/R1 for the R301. Hold XBOX/TOUCHPAD + LS/L3 for the Wingman. Hold XBOX/TOUCHPAD + UP DPAD for the Spitfire. Hold XBOX/TOUCHPAD + LEFT DPAD for the Hemlock. Hold XBOX/TOUCHPAD + RIGHT DPAD for the Rampage. Hold XBOX/TOUCHPAD + DOWN DPAD for the Prowler. Hold XBOX/TOUCHPAD + Y/TRIANGLE for the R99. Hold XBOX/TOUCHPAD + X/SQUARE for the CAR. Hold XBOX/TOUCHPAD + B/CIRCLE for the Alternator. Hold XBOX/TOUCHPAD + A/CROSS for the RE-45.
Group 2:
Hold VIEW/SHARE + RB/R1 to switch to the Havoc. Hold VIEW/SHARE + X/SQUARE for the Havoc Turbo Charger. Hold VIEW/SHARE + Y/TRIANGLE for the Devotion. Hold VIEW/SHARE + A/CROSS for the Devotion Turbo Charger. Hold VIEW/SHARE + B/CIRCLE for the L-star. Hold VIEW/SHARE + RS/R3 for the Hemlock Single Fire.
Group 3: (Classic Only)
Hold MENU/OPTIONS + LB/L1 to switch to the Volt. Hold MENU/OPTIONS + UP DPAD for the G7 Scout. Hold MENU/OPTIONS + LEFT DPAD for the 30-30 Repeater. Hold MENU/OPTIONS + RIGHT DPAD for Regular Fire. Hold MENU/OPTIONS + DOWN DPAD for Rapid Fire. Hold MENU/OPTIONS + LS/L3 for the Nemesis.
Certain users with custom controls may find some toggles activating during normal play. By setting MOD 93 to "Enabled" you are now able to move the activation button for any group of toggles (Jump Toggles, Group 1, Group 2, Group 3, Quick Toggles, Optic Select and Barrel Select) to any button on your controller or completely disable any group if desired. Taking advantage of this customization will allow for optimal play without any part of the GamePack interfering with any combination of custom controls. When using Custom Toggle Selection all options for each toggle type are defaulted to the button combinations as seen previously in this guide.
Setting more than one group of toggles to the same buttons are not recommended as this can cause conflicts when using a Custom Toggle. For example, if Jump Toggles and Group 1 are set to the same buttons and then VIEW/TOUCHPAD + RB/R1 is used to go to Barrel Selection. The GamePack would switch your weapon to the R301 due to both groups using the same toggle.
If you find MODs are not working the way it is supposed to work, even though all your in-game settings are correct, don't panic!
All you need to do is perform a Hard Reset๏ปฟ on your Zen, adjust a few in-game menu settings, and erase the game's Saved Data file (this does NOT delete the game, save game or your online multiplayer progress).
Essentially, it's all about aligning all the in-game settings to their true baseline.
- Perform a Factory Reset on the Zen, which will clear all memory slots and settings
- In-Game Reset "Per Optic Settings" (press VIEW/TOUCHPAD - you may have to set it to "On" first, then reset, then set to Off again).
- In-Game Reset "Advanced Look Controls" (press VIEW/TOUCHPAD - you may have to set it to "On" first, then reset, then set to Off again).
- Delete Saved Data for Apex Legendsยฎ on your console (local and cloud if applicable)
- ๏ปฟXbox Button > Highlight Apex Legendsยฎ > Press Menu > Manage Game and Add-ons > Select Saved Data > Delete All. (This does NOT delete the game, save game or your online multiplayer progress). PS Button > Settings > Saved Data and Game/App Settings > Select Saved Data (PS4), Select Console Storage > select Delete, Tick Apex Legendsยฎ and select Delete. (This does NOT delete the game, save game or your online multiplayer progress).
- Zen Studio > Programmer Tab - Program the latest Apex [Beam] GamePack to the first memory slot.
- Match up all the In-Game Settings๏ปฟ and get to the Cheat Sheet to [BEAM]๏ปฟ and you'll be BEAMING in no time!
๏ปฟ