Anti-Recoil
🔴 Anti-Recoil
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target.
Info: Recoil Adjustables
Each weapon now has its own base X-Axis and Y-Axis adjustable. Regardless of the profile the weapon is loaded to these base values are automatically loaded when a weapon is selected. Should there be a need to have the same weapon used in multiple profiles with different settings you now are able to set the attachments in use for each Primary and Secondary of profiles 1 to profile 5. When setting up a weapon for the first time it is recommended to adjust the Y-Axis first then the X-Axis. Once done anytime the weapon is picked these values are automatically loaded regardless of the profile to which the weapon has been assigned.
To make changes to a weapon adjustable either press X / Square while selecting a weapon in the GamePack many or use the Jump Toggle View / Touchpad + LT / L2. You may also press Y / Triangle to go to Attachment Selection for the profile you are setting up. Once you are finished make sure to press B / Circle for changes to save and take effect. changes to recoil adjustment will not take effect until you saved changes to the GamePack.
Optics Adjustments
Each profile Primary and Secondary weapon can have attachments associated with its selected weapon. These are tuned specifically for non-ALC settings and usually will not require further tweaking. Though if you play on ALC settings or want to further tweak the strength of a certain optic you can now set the X and Y for optic level from 1x to 4x. Any adjustments made here will affect all optics of the same level. For example, if you use a 2x optic on an R99 and on an R301 the adjustments made to the 2x optic will be applied to both weapons.
Pro Tip: A higher value means a stronger recoil compensation, a lower value means less recoil compensation. Anti-Recoil Vertical strength for both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu.
This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.
The new multi-stage recoil scales a weapon's pattern by a percentage. If you notice too much upward movement increase the Y value. Increasing Y will make up and down movement greater. Should you want to lessen left and right movements decrease X while increasing it will make these movements stronger.
The base Anti-Recoil is based on the following settings 7 Sensitivity, Linear Response Curve and Small Look Deadzone. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.
If you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.
Option | Description | Adjustable |
Disabled | Anti-Recoil Mod & Quick Toggle is Disabled | No |
Enabled | Anti-Recoil Mod is Enabled | Yes |
Inverted-Y | Anti-Recoil Mod is Enabled Inverts Right Stick Axis (Enable In-Game Also) | Yes |
Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD DOWN
🔴 Anti Recoil Output Modifier
In Apex Legends the amount of Anti Recoil needed to keep your weapon steady and level will be different depending on where your aim is looking. Any target which has Aim Assist enabled such as an enemy or red dummy in the firing range will need more recoil than if you were to be shooting a target or wall. Generally, this is around 15 percent more than base recoil. When using this mod you can set whether to always use Off Enemy recoil (base recoil), On Enemy recoil, or switch between both with Dynamic depending on the amount of pressure applied to the fire button. The amount of On Enemy recoil can be set anywhere from -100 to 100. This is a percentage of recoil from the active weapon in use. In most cases, we recommend a value of 16 if using this mod which is good for most cases as a whole. The HIP adjustable only affects recoil when hip firing or any time ADS is not held. In any other case where ADS is held your On Hit adjustable value will be used.
Info: Attachments for each profile Primary weapon and Secondary weapon can have a Barrel and Optic assigned to it that will affect how Anti-Recoil its output. For best performance match both the barrel and optic in use for your active weapon. For instance, if you were using an R99 with a 2X scope and purple barrel but then pick up a CAR SMG with no scope and a blue barrel. From here you would then need to match no scope and blue barrel in the GamePack menu to your active weapon to ensure the proper amount of recoil is being modified. If changing a weapon for a profile that has attachments picked you will need to match the barrel and optic type in use to ensure proper output of recoil. To set attachments for the active weapon in use either press Y / Triangle while selecting a weapon in the GamePack many or use the Jump Toggle View / Touchpad + RB / R1.
Supported Attachments:
Barrels: None, Gray, Blue, Purple, Gold
Optics: None, 1x, 2x, 3x, 4x
Option | Description | Adjustable |
Off Enemy | Normal Anti Recoil is output | No |
On Enemy | Anti Recoil is modified by a set percentage always. | Yes |
Dynamic | Anti Recoil is modified by a set percentage when the fire button is fully pressed. Normal base recoil is used when the fire button is not held fully down. | Yes |
Dynamic Rumble | Anti Recoil is modified by a set percentage when the fire button is fully pressed. Normal base recoil is used when the fire button is not held fully down. When the modified recoil is used you will feel a constant moderate rumble which serves as a way to let you know what type of recoil is in use. | Yes |
Off Hit + Hip Fire | Normal Anti Recoil is output while aiming down sights or hip firing weapon. | Yes |
On Hit + Hip Fire | Anti Recoil is modified by a set percentage always while aiming down sights or hip firing weapon. | |
🔴 Profile 1: Primary Weapon
Select your Primary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Primary Weapon.
Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.
- Regular Fire
- Rapid Fire
- Minigun Portatil Sheila
- Minigun
- Flatline
- Flatline - Single
- G7 Scout Burst
- G7 Scout Semi
- Havoc Rifle
- Havoc Rifle - Turbo Charger
- Hemlok
- Hemlok - Single
- Nemesis
- R-301
- R-301 - Single
- 30-30 Repeater
- Alternator
- CAR SMG Light
- CAR SMG Heavy
- Prowler
- R99
- Volt SMG
- Devolution
- Devolution - Turbo Charger
- L-Star EMG
- Rampage
- Rampage Turbo
- Spitfire
- Bocek Compound Bow
- Charge Rifle
- Kraber
- Longbow
- Triple Take
- Sentinel
- EVA-8 AUTO
- Mastiff
- Mozambique
- Peacekeeper
- P2020
- RE-45 Auto
- Wingman
🔴 Profile 1: Secondary Weapon
Select your Secondary Weapon you plan on using In-Game so the other Mods in this Gamepack will work properly. This is the active weapon profile for your Secondary Weapon.
Tip: LED indication for "Primary" Weapon state is Green and Displays the Weapons Name.
- Regular Fire
- Rapid Fire
- Minigun Portatil Sheila
- Minigun
- Flatline
- Flatline - Single
- G7 Scout Burst
- G7 Scout Semi
- Havoc Rifle
- Havoc Rifle - Turbo Charger
- Hemlok
- Hemlok - Single
- Nemesis
- R-301
- R-301 - Single
- 30-30 Repeater
- Alternator
- CAR SMG Light
- CAR SMG Heavy
- Prowler
- R99
- Volt SMG
- Devolution
- Devolution - Turbo Charger
- L-Star EMG
- Rampage
- Rampage Turbo
- Spitfire
- Bocek Compound Bow
- Charge Rifle
- Kraber
- Longbow
- Triple Take
- Sentinel
- EVA-8 AUTO
- Mastiff
- Mozambique
- Peacekeeper
- P2020
- RE-45 Auto
- Wingman
🔴 Profile 2: Primary Weapon
Select the Profile 2: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Primary Weapon
This is the Profile 2 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 2: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 2: Secondary Weapon
Select the Profile 2: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 2: Secondary Weapon
This is the Profile 2 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 2: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 2: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 3: Primary Weapon
Select the Profile 3: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Primary Weapon
This is the Profile 3 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 3: Secondary Weapon
Select the Profile 3: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 3: Secondary Weapon
This is the Profile 3 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 3: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments,, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 3: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 4: Primary Weapon
Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 4: Primary Weapon
Select the Profile 4: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Primary Weapon
This is the Profile 4 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 4: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 4: Secondary Weapon
Select the Profile 4: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 4: Secondary Weapon
This is the Profile 4 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 4: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 4: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 5: Primary Weapon
Select the Profile 5: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Primary Weapon
This is the Profile 5 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Primary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon Y-Axis to help compensate.
Profile 5: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Primary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Profile 5: Secondary Weapon
Select the Profile 5: Secondary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary and Secondary weapon you are using.
Profile 5: Secondary Weapon
This is the Profile 5 for your Secondary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on your Secondary Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we do the heavy lifting for you!
Profile 5: Secondary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon Y-Axis to help compensate.
Profile 5: Secondary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)
There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so we give you the ability to adjust the Secondary Weapon X-Axis to help compensate.
Weapon Information is identical to Primary Weapon (see above for full list).
🔴 Active Profile
New to this update is the ability to set a total of 5 separate loadouts. Each will let you set a weapon to use for the Primary and Secondary weapons. In addition to this, each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.
We have made things super easy should you want to quickly change profiles simply hold View / Share + LB / L1 to jump to Profile selection. Pick the one you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.
Info:
Manual: To switch the Weapon Profile a toggle has to be pressed.
Automatic: The Weapon Profiles will be switched automatically when you switch weapons In-Game with the switch Weapon Button. When you use the Automatic Mode you can Re-sync to your Primary Weapon while holding View / Touchpad + Y / Triangle.
Option | Description |
Profile 1 | Sets Active Profile to Profile 1 |
Profile 2 | Sets Active Profile to Profile 2 |
Profile 3 | Sets Active Profile to Profile 3 |
Profile 4 | Sets Active Profile to Profile 4 |
Profile 5 | Sets Active Profile to Profile 5 |
🔴 Weapon Profile Switch Method
This GamePack has a built-in Weapon Tracking System, designed to intelligently manage Anti-Recoil and other Mod settings depending on which weapon you are using in-game so that mods do not conflict with normal gameplay. You can choose to switch from Primary to Secondary Weapon Profiles Automatically, or Manually with a Quick Toggle.
Pro Tip: When using the Auto Switch Method, the built-in Weapon Tracking System may become "desynced". For example, if you respawn with your Secondary Weapon enabled but the Mod is detected and switched to the Primary Weapon, or when navigating the in-game menu. To resync Primary Weapon or Secondary Weapon use the same toggle as the manual switch.
Option | Description |
Manual | Manually Switch Primary & Secondary Weapon Profiles (View/Touchpad + B/Circle will load your Secondary. View/Touchpad + Pressing Y/Triangle will load you Primary). Primary Weapon Switch: VIEW/TOUCHPAD + Y/TRIANGLE Green LED Indicates that the Primary Weapon Profile is Active. Secondary Weapon Switch: VIEW/TOUCHPAD + B/CIRCLE Red LED Indicates that the Secondary Weapon Profile is Active. |
Automatic | Automatically switch weapons and corresponding Mod settings when you switch weapons in-game. |
Manual Plus | This functions the same as Manual with the exception of when double tapping your In-Game Grenade button this will stow grenades as to not interfere with profile switching. |
Automatic Plus | This functions the same as Automatic with the exception of when double tapping your In-Game Grenade button this will stow grenades as to not interfere with profile switching. |
Primary Manual Switch Toggle: VIEW/TOUCHPAD + Y/TRIANGLE
Secondary Weapon Manual Switch: VIEW/TOUCHPAD + B/CIRCLE