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The M.O.D. Library

Rapid Fire

Rapid Fire is one of the oldest, and most popular M.O.D.s in video games. It enables players to shoot semi-automatic weapons at the maximum possible fire rate. It does this by automating the process of pulling the trigger, allowing the gun to fire at a faster rate than it would naturally.

The M.O.D. works by automating the process of pulling the fire trigger, allowing the gun to fire at a faster rate than it would naturally. Players can adjust the rate of fire to their preference, but it is usually set to the maximum rate the game allows.

<video width="760" height="428" autoplay loop muted>
    <source src="https://archbee-doc-uploads.s3.amazonaws.com/IwUlH55FdaPsVELSqm1Fc/0R1tLD5J2XPfWNSOBzYfj_rapidfiresidebysidev2.mp4" />
</video>


The most notable benefits of the Rapid Fire M.O.D. include:

  1. Increased Rate of Fire: The Rapid Fire M.O.D. allows players to shoot semi-automatic weapons at a faster rate than they would naturally be able to, which can give them an advantage in online multiplayer matches.
  2. Improved Accuracy: The faster rate of fire can also make it easier to hit targets, especially in situations where multiple enemies or targets need to be eliminated quickly.
  3. Increased Control: Some variations of Rapid Fire, like the Dynamic Rapid Fire M.O.D., allow players to adjust the rate of fire based on the amount of pressure applied to the fire trigger, giving them more control over their weapon.
  4. Increased Chances of Getting Kills: The increased rate of fire and improved accuracy can give players an edge in online multiplayer matches, potentially increasing their chances of getting kills.
  5. Increased Versatility: Rapid Fire M.O.D.s can be used with a variety of weapons, making them versatile and useful in different situations.
  6. Increased Effectiveness in Close-Quarters Combat: The faster rate of fire allows players to put out more bullets in a short time which will be useful in close-quarters combat.
  7. Increased Effectiveness: The faster rate of fire will be useful in situations where quick elimination of enemies or targets is needed.
  8. Cronus Advantage: By having the advantage of Cronus Zen, players can feel more confident in their abilities and play more aggressively, leading to more wins.

To put it simply, using the Rapid Fire M.O.D. can give you an edge in online multiplayer matches as it enables you to fire weapons faster, potentially increasing your chances of getting kills in a shorter amount of time. It can also be useful in situations where you need to quickly eliminate multiple enemies or targets, or when you want to boost your chances of hitting the target.

Also see the Dynamic Rapid Fire M.O.D. which detects the amount of pressure applied to the fire trigger, allowing you to increase or decrease the speed at which the weapon fires, giving more flexibility in different combat situations.

💥 WEAPON BLOOM



"Weapon Bloom" is an effect that refers to the spread of bullets which occurs when firing a weapon. This can reduce the accuracy of a player's shots, making it more difficult to hit targets, especially at longer ranges.

Bloom was introduced to the mechanics of most modern shooters as a way to level the playing field for lower-skilled players and provide a challenge for higher-skilled players. In this way, bloom can be seen as a balancing mechanism, designed to make the game more accessible to players of all skill levels, while still providing a competitive and challenging experience for the most skilled players.

Most of the major titles have a certain amount of Weapon Bloom; the worst being:

  • Battlefield (All Weapons)
  • Battle Royales (Almost All)
  • Halo (DMR)
  • Warzone 2.0 (Battle Rifle & Marksman Rifle)
  • MW2 (Battle Rifle & Marksman Rifle)

The weapons most impacted by bloom are semi-automatics when used with a Rapid Fire M.O.D. set to higher rates of fire. On the other hand, slower rates of fire reduce the spread of bullets, lowering the bloom effect.

Additionally, HIP firing (shooting without aiming down sights) results in a much larger bloom compared to aiming down sights (ADS), which offers improved accuracy and control.

The video below showcases a semi-automatic weapon using a Rapid Fire M.O.D., HIP firing at both fast and slow rates. By comparing the two, it's clear to see the difference in bloom - with the fast rate resulting in an erratic expansion of the crosshair, while the slower rate maintains a tight crosshair pattern, demonstrating improved accuracy.

<video width="760" height="428" autoplay loop muted>
    <source src="https://archbee-doc-uploads.s3.amazonaws.com/IwUlH55FdaPsVELSqm1Fc/IeFPSwDNslI4mv7oLDKkC_bloomadsfiresidebysidev3.mp4"/>
</video>


Keep your cool, cowboy! Just remember, fire slow and sidestep like a matador, and you'll tame that Bloom in no time! 😄

  • Adjustable Rapid Fire: Set to a slow rate of fire (usually 200ms)
  • Burst Fire: Set hold time to 400ms, release time of 350ms
  • Controlled Fire: Set to a low time (usually 100ms)
  • Dynamic Rapid Fire: Apply light pressure to the fire trigger
  • Strafe Shot: Battle Royales Only. Set to a low time (usually 100ms)

⚙️ GPC SCRIPT EXAMPLE



This is what the source code of a Rapid Fire MOD looks like. Note that all button labels match their corresponding buttons on other controllers. For example, if the script says XB1_RT (Right Trigger), it will also press the Right Trigger (R2) on a PlayStation controller.

GPC - RAPID FIRE
main {
    if (get_ival(XB1_RT)) {    // Check if RT/R2 is held
        combo_run(RAPID_FIRE); // Run Rapid Fire combo while RT/R2 is held
    }
}
combo RAPID_FIRE {
    set_val(XB1_RT, 100); // Output RT/R2 at 100%
    wait(40);
    set_val(XB1_RT, 0);   // Output RT/R2 at 0% (Released)
    wait(30);
    set_val(XB1_RT, 0);   // Output RT/R2 at 0% (Released) for the last step
}



⛔ WARNING

We would like to remind our users that the use of MODs, or modifications, may not be allowed in official tournaments or in compliance with the game's End User License Agreement (EULA). It is the user's responsibility to review the rules and regulations of a specific game or tournament prior to using any MODs, to ensure that their use is in compliance with any terms and conditions. Failure to do so may result in disqualification or violation of the game's EULA.



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WARNING:Epic Games, Inc. has informed Blue Ridge Electronics, LLC that the Cronus Zen, CronusMAX, and Strike Pack devices are prohibited from being used in Fortnite and Rocket League. All Fortnite and Rocket League users must refrain from using such restricted devices with Fortnite and Rocket League, and any players found using these devices or attempting to bypass these restrictions will be permanently banned from Fortnite and Rocket League.