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📘Cronus Zen Guide
📗GamePacks (32bit)
📗GPC Script Guide
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📘Cronus Zen Guide
📗GamePacks (32bit)
📗GPC Script Guide
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📑GPC SCRIPTING
What's New in 32bit?
Introduction
Variables
Basic GPC Structure
Definitions
Data Section
Remapping
Const Arrays
Init Section
Main Section
Combo Section
User Created Functions
Identifiers
Flow Control
Constants
Functions
Device Functions
Remapping
Advanced Samples
API Samples
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LED

The below table outlines all of the LED which is defined, with value and what character they represent

Name

Description

Value

LED_NONE

set_ledx identifier used to turn off all blinks

-1

LED_1

get/set_led/x identifier for Player 1/Upper left quadrant

0

LED_2

get/set_led/x identifier for Player 2/Upper right quadrant

1

LED_3

get/set_led/x identifier for Player 3//Lower left quadrant

2

LED_4

get/set_led/x identifier for Player 4/Lower right quadrant

3

PS4_RED

get_ps4_lbar identifier for the red color coming from the console

1

PS4_GREEN

get_ps4_lbar identifier for the green color coming from the console

2

PS4_BLUE

get_ps4_lbar identifier for the blue color coming from the console

0

DS4_RED

get_ps4_lbar identifier for the red color currently being sent to the controller

5

DS4_GREEN

get_ps4_lbar identifier for the green color currently being sent to the controller

6

DS4_BLUE

get_ps4_lbar identifier for the blue color currently being sent to the controller

4



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