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📘Cronus Zen Guide
📗GamePacks (32bit)
📗GPC Script Guide
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📘Cronus Zen Guide
📗GamePacks (32bit)
📗GPC Script Guide
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📑GPC SCRIPTING
What's New in 32bit?
Introduction
Variables
Basic GPC Structure
Definitions
Data Section
Remapping
Const Arrays
Init Section
Main Section
Combo Section
User Created Functions
Identifiers
Flow Control
Constants
Functions
Device Functions
Remapping
Advanced Samples
API Samples
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PIO

The below table outlines all of the PIO which is defined, they're in general used along with get_controller and get_console

Name

Description

Value

PIO_NONE

get_controller/console identifier for no controller/console connected

0

PIO_AUTO

get_controller/console identifier for no controller/console connected

0

PIO_PS3

get_controller/console identifier for PlayStation 3 connected

1

PIO_XB360

get_controller/console identifier for Xbox 360 connected

2

PIO_WII

get_controller identifier for Nintendo Wii connected

3

PIO_PS4

get_controller/console identifier for PlayStation 4 connected

4

PIO_XB1

get_controller/console identifier for Xbox One/Series X|S connected

5

PIO_SWITCH

get_controller/console identifier for Nintendo Switch connected

6

PIO_PS5

get_controller/console identifier for PlayStation 5 connected

7

*PIO_PS5 is not yet available. You can use PIO_PS4 when working with a PlayStation 5.

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