Step 4 - Advanced Tuning

In this section, we will cover more advanced settings such as Aim Settings, Ballistic Curve 1, 2, and 3.

Aim Settings

Aim Settings
Aim Settings
  • Tuning: Mouse settings that can be adjusted to suit each user’s specific needs based on their own preferences.

  • Sensitivity: Responsiveness of your mouse. The higher the value the more sensitive your mouse will feel.

  • X/Y Axis Ratio: This setting is tied into everything within tuning. Increasing things will increase the X:Y ratio for everything within the aim settings.

  • Boost: This allows users to adjust the translator settings when a user-generated Game Profile is not loaded.

  • Smoothness: Used to compensate for mice that have lower DPI values. Higher values should be used to lower a “choppy” mouse movement.

  • Invert Y-Axis: This will result in a game’s camera being pointed downwards when the mouse is pushed up, and the game’s camera being pointed upwards when the mouse is pulled down.

  • Copy/Paste: Just like the mapping section, mouse tuning values can be copied and pasted onto the mouse tuning settings located in the other layouts. What is actually copied is a text code that can be shared with other users or stored in a text file for later use..

  • Translator (HIP and ADS): Game-specific settings that can be adjusted to better improve mouse response within each different game. These are only adjustable if a user-generated profile is loaded.

  • Deadzone Compensation: This relates to the amount of movement it takes for the mouse movement to be read and therefore output. The higher the deadzone compensation value the less amount of mouse movement it will take to move the camera in game. The mouse will feel more responsive when higher values are used within deadzone compensation.

  • Deadzone Shape: Sets the shape of the deadzone to either circle, square, or COD (Call of Duty specific deadzone).

  • Analog Stickize: The maximum value that can be reached by the mouse in any given direction.

  • Translator (AUX 1-4): Each of these translators inherits either the translator from the HIP or ADS layout.

  • Translate Settings From HIP: Use the HIP layout’s translator settings

  • Translate Settings From ADS: Use the ADS layout’s translator settings.

Ballistic Curve

Makes mouse movements more precise by scaling values at predefined input values. The x-axis represents input values and the y-axis represents what the output values should be when those input values are detected. The curve is only editable if a user is using a custom profile. Here are a few examples to demonstrate what specific types of ballistic curves would do.

Curve #1:

Curve #1
Curve #1

If the ballistic curve has a linear line starting from (0,0) and going to (100,100) then the output is directly proportional to the input.

Curve #2:

Curve #2
Curve #2

If there is a linear line starting from (0,0) that goes to (100,50) then this means that the output of the y axis (vertical movement) will be half of the input value.

Curve #3:

Curve #3
Curve #3

If the user wanted to be precise at lower movements (such as sniping and micro adjusting) but also have the ability to quickly flick the mouse then they could use a curve with four points (0,0), (50,25), (55,55), and (100,100). This would mean that every input read below 50 would be halved, and every input read above 55 would output a linear value.

  • Sliders: The horizontal slider is used to go to a point along the x-axis. The vertical slider is used to adjust the Y-Value at the corresponding horizontal slider’s position. Points can also be added by holding the left mouse button down within the ballistic curve and then moving the mouse either up to increase the value, or down to decrease it.

  • Reset: Restores the ballistic curve that was last saved to the device.

  • Remove: Removes the currently selected point. Points can also be removed within the points list by clicking the red “X” button, or by right-clicking the desired point within the curve itself.

  • Default: Sets the ballistic curve to the default linear line represented by the two points (0,0) and (100,100).

  • Copy/Paste: Just like the mapping section, ballistic curve values can be copied and pasted onto the ballistic curves located in the other layouts. What is actually copied is a text code that can be shared with other users or stored in a text file for later use.

  • +/-: These buttons are used to increase the Y-Axis value by 1. The Y-Axis value in correlation to the horizontal slider’s position is displayed in between the + and - buttons.

Finalize Button
Finalize Button

This is used to save the settings to the Cronus Zen. Settings will be applied to the Cronus Zen whenever they are adjusted however the settings will not be saved until the Finalize button has been clicked. The user’s previous settings will be applied to the device if a user disconnects their device before clicking Finalize. The finalize button will “flash” if any of the layout’s settings/mappings have changed and those changes have not yet been finalized.